Okay, I've been thinking that the lotting rules should be tweaked a little and made into a point system. Why? The reason will be stated later. For now, I'd like to explain how it works.
It's pretty simple, the point system works by people accumulating points simply by attending. If a person does not attend a run, that person of course gets no point for the run. However, that person's points aren't decreased because of a missed run.
When Omega/Ultima is killed, and drops are found, the person with the highest points chooses a part and lots it uncontested because they have the highest points. When the person wins the part, that person's points are reset to zero irrespective of how many points that person may have accumulated.
The person with the second highest points then gets to choose a different part, uncontested, that had dropped and said person's points are reset to zero and so on. The cycles continues as points are accumulated and reset upon winning an armor piece.
Additionally, a person may choose to pass and retain their points. A person may choose to pass to accumulate point for a rare piece of armor. For instance, if I really wanted the Homam corazza, I can keep on passing and accumulate points until I have the highest points. When corazza drops, and if I have the highest points, I can lot it uncontested.
Now, why should we use this system? The point of the system is to gradually keep armor acquasition among members at an equal rate. This system is meant to prevent the instance where one person will obtain 3+ parts, while the majority of the members have 0-1 armor. Since, points are lost and accumulated, and gear acquisition isn't dictated by a person's lotting luck or lack thereof, an even distrubition of armor parts gained among members will be greatly encouraged.
The main reason why I bring this up is because of a similar instance in Negatron where one person obtained three pieces of armor while a large majority of people simply had 0-1 armor parts. Said person had already won a part of Omega. Down the road, we did two Omegas in a row and this same person ended up winning one piece of Omega from each of the Omegas we fought while many went w/o one single piece of armor in nearly six months or more of doing Limbus (even though split Limbus runs weren't perfected yet). Bear in mind that this person didn't have an attendance record any more outstanding than the majority of the members. Upon this occurrence, many members were fed up. culminating in Negatron disbanding.
Negatron's system was based on job priority and attendance. However, since it was a free for all lot rule, the person with the luckiest lotting streak pretty much claimed most of the armor. As it stands, there is no preventive measure that one person can accumulate 5/5 of either Omega or Ultima, while the majority may have no pieces of armor irrespective of how impressive one's attendance may be.
I dunno if you guys would consider this system, but I hope you do since it encourages a nearly even distribution of armor gained among members.
It's pretty simple, the point system works by people accumulating points simply by attending. If a person does not attend a run, that person of course gets no point for the run. However, that person's points aren't decreased because of a missed run.
When Omega/Ultima is killed, and drops are found, the person with the highest points chooses a part and lots it uncontested because they have the highest points. When the person wins the part, that person's points are reset to zero irrespective of how many points that person may have accumulated.
The person with the second highest points then gets to choose a different part, uncontested, that had dropped and said person's points are reset to zero and so on. The cycles continues as points are accumulated and reset upon winning an armor piece.
Additionally, a person may choose to pass and retain their points. A person may choose to pass to accumulate point for a rare piece of armor. For instance, if I really wanted the Homam corazza, I can keep on passing and accumulate points until I have the highest points. When corazza drops, and if I have the highest points, I can lot it uncontested.
Now, why should we use this system? The point of the system is to gradually keep armor acquasition among members at an equal rate. This system is meant to prevent the instance where one person will obtain 3+ parts, while the majority of the members have 0-1 armor. Since, points are lost and accumulated, and gear acquisition isn't dictated by a person's lotting luck or lack thereof, an even distrubition of armor parts gained among members will be greatly encouraged.
The main reason why I bring this up is because of a similar instance in Negatron where one person obtained three pieces of armor while a large majority of people simply had 0-1 armor parts. Said person had already won a part of Omega. Down the road, we did two Omegas in a row and this same person ended up winning one piece of Omega from each of the Omegas we fought while many went w/o one single piece of armor in nearly six months or more of doing Limbus (even though split Limbus runs weren't perfected yet). Bear in mind that this person didn't have an attendance record any more outstanding than the majority of the members. Upon this occurrence, many members were fed up. culminating in Negatron disbanding.
Negatron's system was based on job priority and attendance. However, since it was a free for all lot rule, the person with the luckiest lotting streak pretty much claimed most of the armor. As it stands, there is no preventive measure that one person can accumulate 5/5 of either Omega or Ultima, while the majority may have no pieces of armor irrespective of how impressive one's attendance may be.
I dunno if you guys would consider this system, but I hope you do since it encourages a nearly even distribution of armor gained among members.