For players who want just do the story, there should not mechanics that you only see in Extreme or Savage. What is Square Enix thinking put all these ridiculously difficult mechanics in alliance raid boss like light and dark, which is mechanic they took from E7S btw, it's a SAVAGE mechanic.
Or the first boss when you have to remember 9 circles in a row. btw the average limit of memorization in working memory for an adult is 7, so 9 is literally impossible for 80% of the population so what heck?????????
The issue is it's impossible to figure out how to do the mechanic without a trick so unless you use a second monitor to look at a wtfdig there's no way to know how to solve the mechanic immediately.
After so many people complained about Kum'lanaut how come Square Enix still insists on making alliance raids harder and harder? Please stop lol
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Or the first boss when you have to remember 9 circles in a row. btw the average limit of memorization in working memory for an adult is 7, so 9 is literally impossible for 80% of the population so what heck?????????
The issue is it's impossible to figure out how to do the mechanic without a trick so unless you use a second monitor to look at a wtfdig there's no way to know how to solve the mechanic immediately.
After so many people complained about Kum'lanaut how come Square Enix still insists on making alliance raids harder and harder? Please stop lol
Continue reading...