Treasure maps ... but Crucible format?

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4 Player Crucible with the rewards of a treasure map? Clearing more rooms means more chances at the Yan mount, but more likely that you'll die and not get to the end, which should have its own big incentive--maybe a guaranteed chest? Or maybe it's just required to get the rewards you collected.

You get to also customize your own powers like in the Crucible for beastmaster, with items that have benefits as well as penalties, like the 1% doom helmet.

The theme also kinda fits treasure maps, since you're traversing a map.

Thoughts? I personally find regular treasure maps a huge snoozefest, especially the trash fights.

Also, since people want more difficult content without stepping into the extreme territory ... maybe allow people to set the level of the map? Like how with leves it asks if you wanna +4 your leves, you could +4 or +3 or +2 your map. It gets harder, but better chances at a reward?

The thing I've noticed is that there's different types of "casual" players, ones that think the normal content is too hard, and others who think the normal content is too easy. This way the people who find normal raids too easy and the people who find the wuk lamat duty too hard can both enjoy the content.

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