The achievement system needs to be reworked \ improved

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Many agree the deep dungeon 30k hoard achievement is just disrespectful of player time and encourages botting.

The insane time gate on 5k leve achievements means these take over 5 years of time due to the slow drip of 6 leve allowances per real life day. The overall discouragement of doing leves due to time gating seems like an excuse to just make "new" content like cosmic exploration / Ishguard restoration which IS JUST LEVES WITH NO TIMER. Either make leves unlimited or let other sources that are clearly the same as leves count.

The abyssmal RNG treasure dungeon 20 clear achievements regardless of the level of the map used, and old ones can't even be unsynced, so it often is a real chore finding anyone interested in them since the rewards are all trash. Many of the higher value minions and glamor drops are now free\worthless in OC or other locations.

The overall RNG of PVP achievements based on team comp luck are so stupid. 10+ minutes of Frontline or other modes where you have no control over who wins when it is always balanced in a way to let the losing team catch up fast means it's basically a 1o minute 3-sided dice roll every time.

The 100 OC tower clear achievement is dumb since it takes less than 100 runs to get every piece of gear upgraded, and all other loot.

Even with discord and other tools trying to find anyone that wants to do various non-mount related BLU achievements is also pretty impossible.

Too many achievements that require over 300 hours of grinding often additionally requiring millionsof gil give NOTHING other than 5 or 10 achievement points, no title, no minion, no reward.

I'm at 31035 achievement points and have lost all desire to continue achievements.

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