The 20% damage reduction on paladin for FL feels harsh.

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Hello, this is a comparatively minor issue, but I want to bring it up in the hopes that the devs make take another look, because pld really feels lacking in frontlines right now and I don't believe it would take much to make it feel good again. It wasn't until the tail end of endwalker, that paladin's damage felt proper in frontlines, so I hope this can be resolved soon. Looking at the patch notes, the damage reduction appeared reasonable. In addition to two new aoes, paladin also gains a 10% dmg buff from sheltron, and applies a 10% damage increase to targets with shield smite. That alone should make up for the damage reduction, and a bit more, right? That's what I thought, what I imagine the devs were thinking when putting the damage reduction in place. In practice however, I've found that my damage has been reduced by 30-40% of what I would get in similar games pre-patch. While anecdotal, this really is the most compelling reasoning I can provide that something is wrong. Not only is the damage worse, but it simply does not feel as fun to play as it used to, which is very disappointing, and I've heard similar from other paladin players. None of the attacks feel impactful, and it's significantly more effort for worse results.

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