Tank split MT and OT - Why can't tank jobs just choose if they want to MT/OT?

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Just watched the fanfest and saw that tanks are now hard split to MT or OT based on class. I feel this is very unintuitive

1. It goes against some tank job's kits
Tanks always have that one "extra" defensive skill. For PLD, it's intervention, DRK = oblation, GNB = Aurora (even though it's bad), WAR = Equilibrium. PLD, GNB, DRK skills can all be put on other targets, but WAR's equi cannot. Essentially, putting WAR specifically on OT role will reduce Equi's value at best (can't use it if you're not taking autos), or useless at worst. There is a reason why 80% of the warrior players i meet in Savage/Ulti play as MT.

2. It will introduce stigma against players who try to play "non-MT" jobs as MT, and vice versa. Doesn't matter how the dev team or people wish it's not gonna happen, but it will happen.

So instead, why not just let all tank classes choose to play MT or OT? Let it be a checkbox, or a confirmation window popup before instancing into savage or ultimate. From what I saw from fanfest, the only difference between MT and OT is that MT will get a counter attack (good for tanking autos) and OT will get additional skills to further refuce party wide damage. When it comes to a job's kit, fundamentally they remain unchanged except for the Evo changes.

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