I truly love collecting the cards in this game, and while a lot of them require large grinds, they all feel reasonable with the exception of Alliance Raid Cards.
People can roll on the cards even if they own them, sometimes winning multiple cards at a time, only to immediately sell the cards for very little MGP.
In normal duties, I would not mind this, but Alliance Raids have 24 players.
Mathematically, to have over a 50% chance of winning any individual card in an Alliance Raid, you need to roll a 97.*
Rolling even a "good" number like 85 is only a 1.4% chance of winning
This is made worse by the fact that the raids themselves can be 40+ minutes long.
I feel that making the cards Unique would at least mitigate frustrations, since losing a roll would at least mean that someone else without the cards are the winners, rather than people that don't care for Triple Triad who may have already won the cards and are just planning on selling them for MGP.
Thank you!
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* This is the function that I calculated which allows you to input a roll, and returns the odds of winning
plot y=(x!*75!)/((x-24)!*99!) from 80<x<100 and 0<y<1
Continue reading...
People can roll on the cards even if they own them, sometimes winning multiple cards at a time, only to immediately sell the cards for very little MGP.
In normal duties, I would not mind this, but Alliance Raids have 24 players.
Mathematically, to have over a 50% chance of winning any individual card in an Alliance Raid, you need to roll a 97.*
Rolling even a "good" number like 85 is only a 1.4% chance of winning
This is made worse by the fact that the raids themselves can be 40+ minutes long.
I feel that making the cards Unique would at least mitigate frustrations, since losing a roll would at least mean that someone else without the cards are the winners, rather than people that don't care for Triple Triad who may have already won the cards and are just planning on selling them for MGP.
Thank you!
____
* This is the function that I calculated which allows you to input a roll, and returns the odds of winning
plot y=(x!*75!)/((x-24)!*99!) from 80<x<100 and 0<y<1
Continue reading...