Wanna know why donut AoEs are called Dynamos? FF14 raiders like to name common boss mechanics after their most notorious appearance- This guide explains each mechanic and where they came from.
Delayed AoEs sequentially exploding across the arena.
Named after Titan's Bomb Boulders in The Navel & Kefka's Trine in O8S.
Circular AoE on top of an enemy.
Named after Nael Deus Darnus' Iron Chariot in T9.
Circular AoE on top of an enemy with a hole in the middle.
Named after Nael Deus Darnus' Lunar Dynamo in T9.
Giant AoE on a targeted player.
Named after Alexander Prime in A12S
Boss AoE attacks telegraphed in a lengthy sequence.
Named after Proto-Carbuncle in P5S.
Crawling directional AoEs where only the first hit is telegraphed.
Named after Golden Bahamut Prime in the Unending Coil of Bahamut.
AoE emerging from the boss that covers half of the arena.
Named after Calofisteri in The Weeping City of Mhach.
AoE emerging from the boss that covers the middle or sides of the arena.
Named after Nidhogg in The Final Steps of Faith.
Simultaneous set of large AoEs covering the arena.
Named after Ifrit's Radiant Plume in The Bowl of Embers.
AoE cones emerging from the boss targeting players.
Named after Living Liquid's Protean Wave in A3S.
Sequence of 7 circular AoEs covering the arena.
Named after Shiva's Icicle Impact in Akh Afah Amphitheatre.
Small untelegraphed AoEs that appear beneath players.
Named after Twintania in T5.
Boss attacks nearest and furthest players in an order telegraphed by diamond symbols.
Named after Wicked Thunder in M4S.
Stack marker with sequential hits.
Named after Bahamut Prime in T13.
Untelegraphed stack marker.
Named after Golden Bahamut Prime in Unending Coil of Bahamut.
Player circles that require a specific number of players inside.
Named after Brute Justice in A6S.
Line stack where players in front take more damage.
Named after Imdugud in T10.
Untargetable boss sweeps across the arena towards a targeted player.
Named after Twintania in T5.
Deals proximity damage relative to the marked player.
Named after Exdeath in O4S
Mechanics marked by a debuff or arrow on targeted players.
Named after Imdugud in T10.
Players are marked with numbers before being attacked sequentially.
Named after Cruise Chaser in A11S.
Party must attack a prison to free a player.
Named after Titan's Granite Gaol in The Navel.
Two enemies must have their health equalized.
Named after Living Liquid in A3S.
Players must cease all actions for the duration of the debuff.
Named after Rafflesia's Blighted Bouquet in T6.
Debuff that can spread from player to player.
Named after The Manipulator's Judgement NISI in A4S.
Towers that must be soaked according to debuff duration.
Named after Omega in O11S.
Debuff that must be strategically passed onto other players.
Named after ADS' Allagan Rot in T2.
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Bombs/Trine
Delayed AoEs sequentially exploding across the arena.
Named after Titan's Bomb Boulders in The Navel & Kefka's Trine in O8S.
Chariot
Circular AoE on top of an enemy.
Named after Nael Deus Darnus' Iron Chariot in T9.
Dynamo/Donut
Circular AoE on top of an enemy with a hole in the middle.
Named after Nael Deus Darnus' Lunar Dynamo in T9.
Defamation
Giant AoE on a targeted player.
Named after Alexander Prime in A12S
Devour
Boss AoE attacks telegraphed in a lengthy sequence.
Named after Proto-Carbuncle in P5S.
Exaflare
Crawling directional AoEs where only the first hit is telegraphed.
Named after Golden Bahamut Prime in the Unending Coil of Bahamut.
Haircut
AoE emerging from the boss that covers half of the arena.
Named after Calofisteri in The Weeping City of Mhach.
Hot Wing & Hot Tail
AoE emerging from the boss that covers the middle or sides of the arena.
Named after Nidhogg in The Final Steps of Faith.
Plumes
Simultaneous set of large AoEs covering the arena.
Named after Ifrit's Radiant Plume in The Bowl of Embers.
Protean
AoE cones emerging from the boss targeting players.
Named after Living Liquid's Protean Wave in A3S.
Shiva Circles
Sequence of 7 circular AoEs covering the arena.
Named after Shiva's Icicle Impact in Akh Afah Amphitheatre.
Twisters
Small untelegraphed AoEs that appear beneath players.
Named after Twintania in T5.
Witch Hunt
Boss attacks nearest and furthest players in an order telegraphed by diamond symbols.
Named after Wicked Thunder in M4S.
Akh Morn
Stack marker with sequential hits.
Named after Bahamut Prime in T13.
Morn Afah
Untelegraphed stack marker.
Named after Golden Bahamut Prime in Unending Coil of Bahamut.
Enumeration
Player circles that require a specific number of players inside.
Named after Brute Justice in A6S.
Wild Charge
Line stack where players in front take more damage.
Named after Imdugud in T10.
Divebomb
Untargetable boss sweeps across the arena towards a targeted player.
Named after Twintania in T5.
Flare
Deals proximity damage relative to the marked player.
Named after Exdeath in O4S
Prey
Mechanics marked by a debuff or arrow on targeted players.
Named after Imdugud in T10.
Limit Cut
Players are marked with numbers before being attacked sequentially.
Named after Cruise Chaser in A11S.
Gaol
Party must attack a prison to free a player.
Named after Titan's Granite Gaol in The Navel.
Hand of Pain
Two enemies must have their health equalized.
Named after Living Liquid in A3S.
Blights
Players must cease all actions for the duration of the debuff.
Named after Rafflesia's Blighted Bouquet in T6.
Nisi
Debuff that can spread from player to player.
Named after The Manipulator's Judgement NISI in A4S.
Looper
Towers that must be soaked according to debuff duration.
Named after Omega in O11S.
Rots
Debuff that must be strategically passed onto other players.
Named after ADS' Allagan Rot in T2.
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