SMN Skill Visual Adjustments: Please spare my tired eyes :(

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As I get older (and keep working), my eyesight isn't quite as sharp as it used to be, and I've been struggling with some of Summoner's (SMN) visual effects.

First, it is incredibly uncomfortable when Ifrit-Egi (Ruby Ifrit) blocks the boss's face for what feels like a solid three seconds. —When I timed it, it actually seemed to be around 2.8 seconds.—

It can make it difficult to see what is happening during a fight.

Honestly, I'm not sure why Ifrit's skill needs to obscure the boss for that long. Bahamut, who nearly brought about the Seventh Umbral Calamity and destroyed Eorzea, only takes about a second to fire Akh Morn before the effect disappears.

Meanwhile, Ifrit—who was defeated by four Level 20 adventurers—gets a massive three-second visual effect.

It feels a little ridiculous, especially when it comes at the cost of being able to clearly see the boss and the battlefield.



And then there's Titan...

Why does his skill need to leave such a large orange effect on the ground? Depending on the time of day in the zone or the color and lighting of the arena floor, the orange effect can sometimes blend in with, or even be mistaken for, the boss's actual AoE attacks.

To make matters worse, if I rotate my camera while Titan is using his skill, parts of the orange ground effect can occasionally be hidden by the terrain. This can make the remaining visible portion look like a pie-slice-shaped cone AoE.

As a casual player, I don't memorize every single fight mechanic by heart. So when an unexpected orange cone suddenly flashes onto my screen, my immediate reaction is basically: "What on earth is that?!"

I've been putting up with these visual effects for years, but as someone who now finds bright and busy visual effects increasingly difficult to follow, I would really appreciate it if the development team could consider adjusting them.



And, of course, these aren't even the only things about SMN that can be frustrating. There are also little things like the brief hesitation after using Crimson Cyclone, the fact that Ifrit's 2.5s GCD limits its potential as an on-demand movement tool compared to BLM, RDM, and PCT, and how SMN can't immediately use Radiant Aegis after using summon skills, unlike other casters that can use their healing or defensive skills when needed.

And then there's low-level SMN, where the summons (except Garuda-Egi) take their sweet time walking over to enemies before finally getting around to attacking. I could probably write a whole separate post about these things...
But honestly, this is already getting way longer than I intended, and I'm getting tired just writing it. :( So I'll stop here
Okay, really, bye.

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