SE Needs To Remove Kills For Scores in Frontline

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I am huge enjoyer of PVP in FF14. The music, the combat, the working effort as a team. Yet I need to say this plainly...PVP especially Frontlines is thoroughly being ruined by teams being able to win by acquiring points for the match with kills. In every MMO I have played from WoW, SWTOR, GW2 and ESO...this is not the standard.

Now before anyone says "but X MMO has kills per points as well", no they don't in the exact or similar frame that FF14 does. For WoW, you have AV yet its primary winning factor is killing the NPC bosses while player kills only reduce reinforcement...yes this matter, but not in the scale of winning via boss elimination. Winning via loss of reinforcement have only around 10-20% of WoW AV when 80-90% are done from kill boss objectives. If you have done Alterac Valley, you know I am right.

As for other MMOs, kill count for wins in PVP are also incredibly minimum/rare. Don't believe me, google online the large scale battlezones each MMO has and look at what wins matches...it is not PVP kills.

So what is my point, when you have Frontline PVP where 99% of your team is more worried about losing their in match PVP rank, the kill count, or the many who use illegal third party mods for auto callouts anyone can see used on Youtube...something has to be done. SE needs to alter the way these matches are scored. My suggestion, only capture points count for your teams scores or only kills done in a area for capture are counted for your team's score. Here is my logic:
1. It stops other teammates from running from a battle in order to not lose their Frontline rank.
2. It helps ensure fights happen at capture points and not on roads or paths that do nothing to help your team win. These will still happen, but way less.
3. It ensures that its not about the individual player that matters in PVP...but the team. If other PVPers want to worry about the "me", then SE should design a 1v1 PVP event for those players with a competent reward system.

PVP should always be about helping your team win by capture or objectives, not kills. This change would also reduce the need/use of illegal callout mods that clearly can be seen used in PVP matches.
(I already know as always that many will backlash my post for such a suggestion since either they will have issue with being called out for using illegal mods, them being ego players who only care about killing other players so they can "own them", or those so intwined with the status quo that they counter any who mentions change)

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