There is lots of discussion about how jobs are homogenized, but there are things that should be there in the job kit to make it functional like other jobs.
Lets discuss this, what considered homogenized and main function that makes X job fit to its role.
If we say all healers kit should have the following,
- healers should have a spell that increase players HP, single and party wide.
- healers should have a spell that trigger barrier, defense increase.
- healers should have a spell that raise other players
what is more that need to be standardized for tanks/healers? and what do you think that devs can play around to make other jobs unique within the role itself?
Continue reading...
Lets discuss this, what considered homogenized and main function that makes X job fit to its role.
If we say all healers kit should have the following,
- healers should have a spell that increase players HP, single and party wide.
- healers should have a spell that trigger barrier, defense increase.
- healers should have a spell that raise other players
what is more that need to be standardized for tanks/healers? and what do you think that devs can play around to make other jobs unique within the role itself?
Continue reading...