I want to predicate this with saying that I don't mean this in a way that gatekeeps rewards for casual players, but I felt like the rewards for completing/reclearing/grinding Forked Tower Magic: Extreme weren't worth the effort.
In Normal difficulty, FTM can give players 14 amulets and also drop the mount from later bosses. In Extreme, the quantity of amulets increases to only 21, but is largely dependent on your group actually having sufficient skill and coordination to clear. Opportunities to see boss 3 or 4 decreases, meaning you spend a great deal more time for what ends in less rewards overall.
I appreciate that there's a way for casual players to achieve rewards through FTM normal (and I enjoy normal a lot!), but it doesn't incentivize me to prioritize doing FTM EX over normal mode.
I WANT to like doing the hard content the game offers, but making the exclusive rewards for completion being only two titles and 33% more amulets (if your group actually clears) feels like a missed opportunity.
In my opinion, the ways this could have been made more worthwhile are:
Honestly, FTM EX's rewards are the only sour note in this section of content. I'm afraid that it'll end up being largely unplayed, like Q40, due to the limited reasons to reclear. I'm hoping that this feedback helps provide some additional insight for either updated rewards, or foresight for new content!
Continue reading...
In Normal difficulty, FTM can give players 14 amulets and also drop the mount from later bosses. In Extreme, the quantity of amulets increases to only 21, but is largely dependent on your group actually having sufficient skill and coordination to clear. Opportunities to see boss 3 or 4 decreases, meaning you spend a great deal more time for what ends in less rewards overall.
I appreciate that there's a way for casual players to achieve rewards through FTM normal (and I enjoy normal a lot!), but it doesn't incentivize me to prioritize doing FTM EX over normal mode.
I WANT to like doing the hard content the game offers, but making the exclusive rewards for completion being only two titles and 33% more amulets (if your group actually clears) feels like a missed opportunity.
In my opinion, the ways this could have been made more worthwhile are:
- increasing the amulets in extreme from 21 maximum to 28, prioritizing earlier boss and hallway chests for additional currency.
- making an additional mount reward, even if it's just the Lockward mount being recolored or shiny (and not dropped from chests, but for completion)
Honestly, FTM EX's rewards are the only sour note in this section of content. I'm afraid that it'll end up being largely unplayed, like Q40, due to the limited reasons to reclear. I'm hoping that this feedback helps provide some additional insight for either updated rewards, or foresight for new content!
Continue reading...