Hello all — I’m new here and I don’t doubt this topic comes up regularly, but I think now is an excellent time to revisit it.
TL;DR: Please remove role/class restrictions for armor and accessory glamouring, while keeping weapon glamour restrictions in place.
I’d like to respectfully ask for the removal of role/class restrictions for armor and accessory glamouring. I’m not asking for weapon glamour to change — weapons are still a job’s strongest visual signature, and I’m comfortable with weapon restrictions remaining in place. My request is narrowly to free up the rest of the character’s look.
A brief personal example: I recently saw a player wearing the Paglth’an chest piece and I really liked it, so I wanted to recreate that glamour with the intent of starting to try out Reaper. Unfortunately, I discovered that the Maiming variant is a completely different model entirely from the Striking/Aiming/Scouting one that I had seen. This kind of inconsistency discourages players who want to match a look they admire — and in my case it discouraged experimenting with a new class.
A couple common arguments for preserving the current restrictions boil down to “it breaks immersion” or “players won’t be able to tell who is what.” In practice, the game already provides heavy/ornate sets that are wearable by all jobs — namely several PvP attire sets such as False Monarchy, Fierce Tyrant, and Archfiend, which are explicitly marked as usable by All Classes. If the team is already comfortable treating those sets as universal, allowing armor/accessory glamour across jobs is consistent with existing precedent.
This is also a convenient time to consider the change: the fairly-recent shutdown of external tools like Mare Synchronos has left players who relied on them without a safe, official way to share and replicate looks. Offering legitimate, in-game flexibility for armor glamour would reduce pressure to use unofficial tools and help bring more players back into a system-supported workflow.
Thank you for reading — I appreciate your time and consideration.
Continue reading...
TL;DR: Please remove role/class restrictions for armor and accessory glamouring, while keeping weapon glamour restrictions in place.
I’d like to respectfully ask for the removal of role/class restrictions for armor and accessory glamouring. I’m not asking for weapon glamour to change — weapons are still a job’s strongest visual signature, and I’m comfortable with weapon restrictions remaining in place. My request is narrowly to free up the rest of the character’s look.
A brief personal example: I recently saw a player wearing the Paglth’an chest piece and I really liked it, so I wanted to recreate that glamour with the intent of starting to try out Reaper. Unfortunately, I discovered that the Maiming variant is a completely different model entirely from the Striking/Aiming/Scouting one that I had seen. This kind of inconsistency discourages players who want to match a look they admire — and in my case it discouraged experimenting with a new class.
A couple common arguments for preserving the current restrictions boil down to “it breaks immersion” or “players won’t be able to tell who is what.” In practice, the game already provides heavy/ornate sets that are wearable by all jobs — namely several PvP attire sets such as False Monarchy, Fierce Tyrant, and Archfiend, which are explicitly marked as usable by All Classes. If the team is already comfortable treating those sets as universal, allowing armor/accessory glamour across jobs is consistent with existing precedent.
This is also a convenient time to consider the change: the fairly-recent shutdown of external tools like Mare Synchronos has left players who relied on them without a safe, official way to share and replicate looks. Offering legitimate, in-game flexibility for armor glamour would reduce pressure to use unofficial tools and help bring more players back into a system-supported workflow.
Thank you for reading — I appreciate your time and consideration.
Continue reading...