Removing Mount as achievement reward from Variant Dungeon is a bad development choice

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I understand for the Variant/Criterion Dungeons there was feedback that the harder difficulties didn't have much incentive to complete.

However I cannot for the life of me imagine what discussion was had that led to "let's punish the Variant Players by removing the mount from the reward for completing all routes, and stick it in advanced"

For the previous 3 Variant Dungeons, if I work hard and clear all 12 routes, I was rewarded with a thematically appropriate mount. For this Variant I get an eye-mask that isn't even connected to the content. It's a Facewear version of eyemasks I can craft for headslot. At the very minimum the mask in the achievement reward could've being thematically matching to the content. Why is it a facewear version of the craftable pyjamas set's headgear. Why isn't something unique to this dungeons theme, a Corvos themed mask? The sleep mask the Fire Pari boss is wearing? We clear all 12 routes and don't even get something from the Merchant's Tale as a reward. Unlike the last 3 Variant Dungeons where we got something *from the dungeon*

While I am still going to clear all 12 routes for the lore, I am very disappointed in this...de-prioritizing of the reward for the Variant players. Casual players rewards shouldn't be lessened in order to make the reward for higher difficulty players seem more enticing.

I understand time constraints and that this time the development team is trying something new, but it feels kind of insulting to get a already existing model of eyewear as a reward for clearing all of the Variant content. I know the developers wished to make the Advanced Mode more appealing, but surely they could have come up with a unique reward for completing it at this difficulty that didn't require "stealing" it from the Variant Dungeon.

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