Playing with mild ping difficulty, it is all too common that when using target-required gap closers, you get kicked when (I imagine) the system feels you gap closed too far, 'more' than the stated yalms of the skill. It seems to be that the system is kicking you rather than some bug or error, so that tolerance setting needs to be stretched out a bit.
Example. I am playing as sage in frontlines, an enemy starts running away and then I gap close, if the gap they were opening up (by running away) results in a bit more than 25 yalms (Sage Icarus Skill), you get kicked from the game. It feels like there is a small ping allowance (what feels like 27 yalms), but not enough. Whatever the ping allowance/tolerance thing is, it needs a bit more.
Getting ejected out of the game is awful as it hurts your team, wastes your time, and when you finally get back in, have to re-set the role action if you were using something other than the default (it resets back to default after the kick)- whilst respawning you back where you were out in the field (and can't change the role action there).
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Example. I am playing as sage in frontlines, an enemy starts running away and then I gap close, if the gap they were opening up (by running away) results in a bit more than 25 yalms (Sage Icarus Skill), you get kicked from the game. It feels like there is a small ping allowance (what feels like 27 yalms), but not enough. Whatever the ping allowance/tolerance thing is, it needs a bit more.
Getting ejected out of the game is awful as it hurts your team, wastes your time, and when you finally get back in, have to re-set the role action if you were using something other than the default (it resets back to default after the kick)- whilst respawning you back where you were out in the field (and can't change the role action there).
Continue reading...