Options for Auto-Syncing FATEs and Disabling FATE Music for Gatherers/Crafters

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Hello Dev Team and Community Managers,
I would like to suggest two Quality-of-Life (QoL) improvements regarding FATEs to make open-world activities smoother and more immersive.

1. Option to disable FATE music on non-combat roles (Gatherers/Crafters)
When gathering in the open world, players often want to enjoy the natural, relaxing background music of the zone. However, if a FATE spawns nearby, the loud combat music instantly overrides the zone's BGM, even if we are actively fishing, mining, or botany harvesting.

* Suggestion: Please add a toggle option under Sound Settings to "Disable FATE Music while on Non-Combat Jobs."

2. Automated Level-Syncing for FATEs
Currently, if a player is too high level, they must manually click the "Sync Level" button in the tracker to participate. If you forget to click it, your attacks do nothing, which can be frustrating during fast-paced open-world content or when rushing to tag a boss.

* Suggestion: When a player enters a FATE radius and executes an action against a FATE target (or gets attacked by one), please allow the game to automatically sync the player's level down so they can participate immediately without manual menu interaction.

Note: You don’t have to manually un-sync when leaving a FATE, why do you have to manually sync when entering?

Thank you for your hard work and for continuously improving the game!

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