This is a thread intended to serve as a discussion/brainstorm on World Raids: how might they be implemented, what purpose could they serve for the story and community, and what rewards might be collected from them. The hope is that it can serve as both a fun bit of speculation and also help the developers out by offering some community ideas, feedback or worries. After all, we were asked to provide some more specific feedback on content, so may as well start early.
First, here is what we know so far: these "world raids" are supposed to take place in the overworld fields, they will include features from field operation zones like Eureka (and most likely Bozja and Cosmic Exploration), and "the name is most likely going to change".
There are also some relevant pieces of info we can take from the trailer and the zone descriptions we've gotten so far: the arcane giants seem to be attacking the airships, the airships rely on the Arc Crystals, and said Arc Crystals have gameplay and story relevancy.
With that out of the way, I'll start of this discussion with my idea on how they might implement this world raid system for Evercold, and how it could be expanded upon in the future.
What is a world raid?
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First, here is what we know so far: these "world raids" are supposed to take place in the overworld fields, they will include features from field operation zones like Eureka (and most likely Bozja and Cosmic Exploration), and "the name is most likely going to change".
There are also some relevant pieces of info we can take from the trailer and the zone descriptions we've gotten so far: the arcane giants seem to be attacking the airships, the airships rely on the Arc Crystals, and said Arc Crystals have gameplay and story relevancy.
With that out of the way, I'll start of this discussion with my idea on how they might implement this world raid system for Evercold, and how it could be expanded upon in the future.
What is a world raid?
How would this raid progress?A world raid is a zone-wide invasion style event. The players will have to push through multiple phases to defend the zone, culminating in a final boss battle. Depending on success/failure the zone will change for a limited time.
Continued below... (1/3)Similar to Cosmic Exploration, a zone-wide warning would appear that an attack is imminent. Once the attack commences, the zone enemies will either be replaced or bolstered by additional enemies based on the auto balancing system they're introducing. The players will now have a limited time to kill enough enemies to fill a bar, similar to FATE contribution. Additionally, certain enemy clusters provide a more difficult experience, and defeating them will spawn Duel FATEs, like in Bozja. Defeating those duels will greatly increase the contribution bar.
Finally, once the timer runs out the world boss spawns as a big FATE. This boss can spawn with a variety of buffs and debuffs, based on contributions. Defeating the world boss will end the invasion, as will running out of time on the FATE.
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