Octopath Travelier + Final Fantasy 14 Co ap - Healer Job - Apothecary

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Class/Job - Apothecary - are Aetherless healers. meaning unlike there counter parts they are unable to fling magical spells. instead they make up lack of magics for natural forms of healing. Using the Powerful Mixing Abilities to make same effects. they are also a duel-weilding Hatchet Healer That is both ranged and Melee.

Weapons- Rune-Axes - These Axes are imblued with runes that when axes are thrown they are instantly teleported back. in weilders hands

This job requires alot of prep work before it gets started. need to kill monsters in the wilds. get 1-22 different drops that is exclusive to the Apothecary job. Theses are Essensive - Each Essense has a Positive and a Negative Effect there is a total of 10 position items and 10 negative on. and 2 that are primary componiant - most powerful of the apothecares abilities are inside the mixing

Essense Gauge - Essense Gauge - increases when you kill enemies or Hitting them with Twin Hawks or Twin Tusk


Abilities
1. Twin Hawks/Twin Tusk - Twin Hawks you throw both axes dealing a two-fold attack for 180 + a Dot and Twin Tusk is a melee attack that deals 300 potency close range this ability changes from twin hawks to twin tusk depending on your place on battle. each hit with these weapons charges your essense gauge

Vivify - Brings Max the Dead.

2. Mix - Most Powerful Ability Apothecary has. you want strong aoe heal. or weaker aoe heal + sheild or and aoe heal + regen. or applying buffs. or unique status effects that are only for the apathocury job

3. Formala A - (when using this ability you use Red Essense Require before you press mix

4. Formala B - (when using this ability you use Blue Essense requires you press before Mix

5. Formala C - ( when using this ability you use Green Essense - Requires you press before you Mix


A/B/C formalas require specific resources to be used A more for healing B is for Buffing C is For Offensive

so let me show how this works..

If you press AAABBC Then Mix - Then You do Ultra Sonic Elixer - This heal everyone in party. buff a random player with a helpful not so helpful buff. while hitting all enemies near that player with weak damage + status effect.

this seems simular to ninjutsu but way way more complex. lot more buttons to press

6. First Aid - Heals the target for around 450 + additional 450 potency after 5 seconds this duration doesnt get reset after casting it on same target

7. Rehabilitate - Removes all negative buffs or status effects or all buffs from your enemies. and also prevents target gain same status effects or buffs -- if your targetiing ally removes negative debuffs and status effects gives them a 3 min immunity to the same status /debuffs. if targetting a enemy it removes all buffs from the target and prevents them from recieving same buffs for 3 mins. 60 second cd

8. Envemon - Coat your axes with poisons you made with your Mix ability giving them a 5-10% apply negative status effect when striking

9. Fortitude - Place this Buff on a friendly apply it increases there damage % equal to there total max HP. If its used on a tank it depends on how close they are max hp if its used on a dps then it depends how low there HP IS so this really meant for buffing tankings keeping there hp max

10. Last stand - Gap Closing Aoe Two-fold attack that also sends two aoe waves of healing for every hit. Damage of AoE is 180x2 hte healing aoe is 400 Potency + 150 Potency or 200 Potency Sheild or 200 potency regen this depends on what formala you mixed.

11. Heighted Senses - Everyone in the party has there total healing recieved increased by 100% for 6 seconds and Heighted Senses becomes Dohter's Charity - Allowing you to use any Mix as aoe and is x2 more powerful

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