I think it would be neat if Miners, and Botanists had their own instance gameplay like how Fishers have Ocean Fishing.
Miners could get like archaeological digs where they go to ruins, and types of dig sites to uncover artifacts, and fossils to fill out lore logs. It could use extensive use of the Collectable system. There could be friendly Spriggans wandering around who will grant players various buffs like GP regens or increased proc chances. Excursions could depart from Ul'dah.
Botanists could get like seasonal harvests or something where players can go to a location, and just gather up as many items as they can in the allotted time, and be scored based on if they collected items that are 'in season.' Friendly Elementals could show up, and grant buffs to players. Trips could depart from Gridania.
So yeah, it would be cool to get something like these for Miners, and Botanists. Of course, they would various achievements with rewards, and can be used for leveling, and scrips.
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Miners could get like archaeological digs where they go to ruins, and types of dig sites to uncover artifacts, and fossils to fill out lore logs. It could use extensive use of the Collectable system. There could be friendly Spriggans wandering around who will grant players various buffs like GP regens or increased proc chances. Excursions could depart from Ul'dah.
Botanists could get like seasonal harvests or something where players can go to a location, and just gather up as many items as they can in the allotted time, and be scored based on if they collected items that are 'in season.' Friendly Elementals could show up, and grant buffs to players. Trips could depart from Gridania.
So yeah, it would be cool to get something like these for Miners, and Botanists. Of course, they would various achievements with rewards, and can be used for leveling, and scrips.
Continue reading...