Object Culling in housing should just be an optional toggle

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The developers recently put out a post on issues involving the new item culling system when 400+ items are present in view or on a single floor. A lot of people develop their housing with putting all their items on one floor so this affects a surprising amount of people, even when the culling isn't overreacting with fewer items.

This entire culling 'feature' should just be a toggle in graphics settings. If people want to cram all their items in one place and lose framerate it should be their choice clientside. Letting people have access to more items shouldn't be so restrictive in their application.

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