In 12 years the game hasn't innovated

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If we start examining what the game has been offering since its inception in 2013 (2.0), I do think the devs have literally almost never actually added to the game in terms of content type with a few exceptions: deep dungeons in HW, job gauges in SB, and ironically island sanctuary in EW. What else am I missing? Blue mages maybe?

Field Operations are nothing new, they just recycle core content types that are fates and hunt bosses. That's it. Firmament or Cosmic exploration hasn't brought anything new either, just crafting leves and collectables recycled every time and same for the relics.

Dungeons, savage, etc, have always been the core pve of the game and have always been there under the same form (except for deep dungeons in HW, but nothing new since). Ultimates that got added in SB are just a harder, more gated variation of Savage. Criterion/Variants aren't new either, they're just dungeons where they added some path options.

Pvp has always been there in a form or another and relies on systems already found in pve anyway.

If you take any type of content in the game, it's actually been there since the beginning of ARR. I guess my point is, when you think a little about it, the game has never truly tried changing, tried new things, except in very few occasions. It's always been about glorified fates, hunts, or dungeons/duties. It tries playing it so safe that it becomes interchangeable with staleness, and I do believe it plays no small part into the global dissatisfaction people have with the actual content those days especially once the msq hasn't quite delivered.

Edit: I'll add squadron AI in SB, that was new, and was extended into Duty Support.

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