I understand that the RNG is there to stretch out the content, but the actual experience of engaging with it just isn’t rewarding. Spending 10–15 minutes gathering drone bit chests only to turn them in to get fireworks, materia, or minions worth less than 50 gil doesn’t feel rewarding at all.
Cosmic Fortune has the same issue. For two planets now, I’ve ended up buying the items from the market board because all I ever pull are prisms, materia, or furniture.
And before anyone says “the content has only been out for three days” this is the exact same "reward" loop that's been there for two planets now. It consistently feels unrewarding no matter which planet you engage with it.
Again, I understand why the system exists, but could we at least get some form of bad‑luck protection? Something similar to what you implemented for the First Light relic rewards in Pilgrim’s Traverse?
Maybe for every "bad" reward be it the materia, prisms, fireworks, you get a counter and if the counter reaches x you are guaranteed to get one of the rarer rewards?
Continue reading...
Cosmic Fortune has the same issue. For two planets now, I’ve ended up buying the items from the market board because all I ever pull are prisms, materia, or furniture.
And before anyone says “the content has only been out for three days” this is the exact same "reward" loop that's been there for two planets now. It consistently feels unrewarding no matter which planet you engage with it.
Again, I understand why the system exists, but could we at least get some form of bad‑luck protection? Something similar to what you implemented for the First Light relic rewards in Pilgrim’s Traverse?
Maybe for every "bad" reward be it the materia, prisms, fireworks, you get a counter and if the counter reaches x you are guaranteed to get one of the rarer rewards?
Continue reading...