We’re beyond the numbers we had during Shadowbringers, as far as I can tell. Checking my old VODs and logs, tank health was around 245k (assuming party role stat buffs) versus over 300k now. My DPS was about 15k and is now 29k. But they saw it as necessary to perform a squish at that point because of the size of the numbers.
Did they fix the underlying issues, e.g. with aggro overflowing? I’d’ve thought that would require using a whole other data type for storing at least certain numbers, which can’t be an easy migration. And while I admittedly like big numbers, I can’t disagree with the argument that they become hard to compare when they comprise too many digits.
submitted by /u/Luggs123
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Did they fix the underlying issues, e.g. with aggro overflowing? I’d’ve thought that would require using a whole other data type for storing at least certain numbers, which can’t be an easy migration. And while I admittedly like big numbers, I can’t disagree with the argument that they become hard to compare when they comprise too many digits.
submitted by /u/Luggs123
[link] [comments]
Continue reading...