High level deep dungeon died due to stupid 7.5 change

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For those not in the know, 7.5 changed deep dungeon 'story floors' (PotD up to f100, others up to f30). They no longer increase the KO count if you duty fail.

First, this change is borderline meaningless from 'accessiblity' standpoint. Before you could already progress up to f100 in palace and f30 in others with KO count above 0. Deep dungeons naturally progress in difficulty, so such 'babysitting' is pointless, if a player is dying on 91-100 then what is the likelyhood they will die on set 101-110? Very high if you ask me.

And the more important part. This change ruined the niche that was enjoyed by people who wanted more from deep dungeon than just solo title achievement.
Main way to do that is climbing the official rankings, or in other words playing for high score.
Among other things, player can influence the score by the number of kills and how many mimics and mandragoras they can defeat.
Now this heavy-handed KO change did not account for this at all. There is no penalty from leaving the duty and restarting the floor set. This means that the optimal play is to savescum and reset farm till you get insane rng. Now seeing a mimic treasure room (a rare event when alteration hits a treasure room) is no longer a wonderous sight but rather gives you the feeling of "Oh finally, i can proceed". The stakes have been reduced and now time spent is more rewarded than good decisions and skill.

Before you say "just play like you used to" i'll ask you this, what would be the reaction of high end raider if you told them to butcher their rotation or take a damage down to simplify a mechanic? Its a similar situation.


And now that a bit of time has passed since that change, i can clearly see that majority of deep dungeon community is either taking massive breaks from scoring or quitting alltogether.
So while i dont suppose this will happen, SE please revert this change or introduce a score penalty accumulating for each time duty fail occurs.

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