Frontline damage dealt modifiers are being calculated improperly

RSS News

Syndicated News Service
Generally speaking, every single instance of damage modification(buffs/debuffs/status effects) in Final Fantasy XIV is done via multiplication. It has come to my attention that the damage modifiers that the balance team has specifically placed on Frontline (see the bottom of the page: https://na.finalfantasyxiv.com/lodes...e/frontline/3/ ) are calculated additive rather than multiplicative. This results in drastically different math which makes jobs that already have high base mitigation incredibly harder to kill.

Below is some math on the FL modifiers and their real-world outcomes:

Example 1:
Dark Knight's "Shadowbringer" is an ability that does 6000 potency. Dark Knight has a -15% damage dealt modifier. Used on a Paladin who has 45% mitigation, you would expect 6000x0.55x0.85=2805 damage. Instead, the modifiers calculate as if the Paladin had 60% mitigation. The 6000 potency "Shadowbringer" ends up doing only 2400 damage. 6000x0.4 = 2400
Without the modifier the calculation would be 6000x0.55=3300
2400÷3300=0.7272
This effectively means the -15% modifier results in a -27% loss of damage.
https://streamable.com/jluxn4


Example 2:
White Mage's "Seraph Strike" is an ability that does 6000 potency. White Mage has a -10% damage dealt modifier. Used on a Viper who has 60% mitigation, you would expect 6000x0.4x0.9=2160 damage. Instead, the modifiers calculate as if the Viper had 70% mitigation. The 6000 potency "Seraph Strike" ends up doing only 1800 damage. 6000x0.3 = 1800
Without the modifier the calculation would be 6000x0.4=2400
1800÷2400=0.75
This effectively means the -10% modifier results in a -25% loss of damage.
https://streamable.com/gxx8nd

Example 3:
Astrologian's "Fall Malefic" is an ability that does 6000 potency. Astrologian has a -15% damage dealt modifier. Used on a Viper who has 60% mitigation, you would expect 6000x0.4x0.85=2040 damage. Instead, the modifiers calculate as if the Viper had 75% mitigation. The 6000 potency "Fall Malefic" ends up only doing 1500 damage. 6000x0.25 = 1500
Without the modifier the calculation would be 6000x0.4=2400
1500÷2400=0.625
This effectively means the -15% modifier results in a -37.5% loss of damage.
https://streamable.com/13tlua

The modifiers are overwhelmingly benefiting tank jobs, while squishies get the worst part of the deal.

-10 is actually -25% against VPR with 60% mit

-10 is actually -22.2% against GNB with 55% mit

-10 is actually -20% against all melees with 50% mit

-10 is actually -18.1% against RDM/PLD/NIN with 45% mit

-10 is actually -14.2% against all standard ranged with 30% mit

-10 is actually -13.3% against AST/WHM with 25% mit

The jobs that already are designed with high mitigation get the largest benefit, while the squishies who could actually benefit from not being 1shot get the least.

Continue reading...
 
Back
Top