FIXING VARIANT DUNGEONS ISN'T HARD SQUARE ENIX

RSS News

Syndicated News Service
The reward structure can be very simple and effective, all the criticism received is not a reason to discontinue the content.

It just isn't hard to get this correct. The weapons and gear can even be lvl 1 cosmetic items, they don't even need stats and it would be okay. Stats would be fine as well, but its not the point.

Why can't this be executed correctly? Why are these issues present when the solution is so obvious?

Of course, the assets have to be unique, no re-used assets. That destroys the entire reward structure. IT DOESN'T EVEN MAKE SENSE TO RE-USE ASSETS AFTER SPENDING SO MUCH ON DEVELOPMENT AND DESIGN OF THE DUNGEON AND BOSSES



The mount is for the base mode, exploration = mount, makes sense, The outfit needs to be semi accessible but require some effort, the weapon is the hardest to get and is just a prestige item. Done...

Continue reading...
 
Back
Top