Feedback: Kefka Ultimate should not have this much visual clutter

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Pretty sure this hasn't been talked about since Pandaemonium's third fight in Savage, the Phoinix. Remember how bright colors cause issues for people with either sensitivity or the fact that it's orange on orange on orange?

The same issue is prevalent in God Kefka's Forsaken mechanic, as not only does it begin with a flashbang, it also flashbangs you every step of the way to create clutter. It makes it difficult to determine what went wrong in a pull because of that, but I think that it goes without saying that the art team hasn't thought it through entirely yet ever since we talked about Zelonia and the issue with her extremely bright VFX going off - at the least, they don't create a ton of visual clutter like Kefka likes to do in Phase 2.

Not to mention, I'm unsure if they thought it through that using bright colors on an extremely dark floor would be a bad idea - not to talk about the background that Forsaken has either. What it can cause is not only eye irritation, but also makes it even harder to read the mechanic at hand.

You'd think it'd be easy, but considering that Trine, which already has a yellow on yellow background(darkened to properly see it), is better outlined than Forsaken's VFX, maybe they should seriously think about how they're presenting that in Evercold Trials and Bosses next?

The minimum ask is that we can actually see what's going wrong if we wipe - not just reading fly-by text or having to focus on mechanics that flashbang you every 15s.

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