[Feedback] Forked Tower Magic Extreme

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TLDR: FTMEx is a wonderful improvement over FTB with fun fights with very little ways for 1 person to cause a raid wipe. The biggest downside is that the rewards are lacking.

I wanted to make this thread because I think Forked Tower Magic Extreme (FTMEx) is a fantastic raid that feels much more in line with older content like the Baldesion Arsenal (BA) and Delubrum Reginae Savage (DRS) than its Forked Tower Blood (FTB) counterpart. The biggest improvement over FTB has to be that there are no fights where 1 player can easily cause the entire raid to fail. Additionally, all 4 boss encounters are just plain fun in general with all four fights being engaging and unique from one-another.

It's not just the bosses that are good though, I love the new hallway mechanics as well. Chests and enemies revealed with Perception are such a good addition to foray raids that I do hope to see them return in some form in future raids! Then there is also the 12 player minimum, this is a great change for the longevity of the content. Take DRS for instance, it's content that can realistically be cleared with only 16 players fairly easily but the instance has a 24 person minimum that can be struggled to reach nowadays.

Finally, though we haven't seen much of this yet, I want to say that FTMEx's design allows for groups of veterans to help new players far more easily which is great. The damage checks at 48 people are very forgiving allowing for runs to have a core group of experienced players help potentially new players get all the way to the end of the raid. This is also something we see in BA and DRS which have helped both pieces of content continue to flourish far past their initial release so I expect it to do the same for FTMEx in the long term.

So with all the good stuff out of the way, it's time for a couple points on the stuff that could be improved. First off there is boss 2 which has horrible player character culling issues. For some reason only a small portion of the raid can be rendered during this encounter so seeing improvements there would be nice.

Then finally there is the elephant in the room to address, the rewards. While I'm happy to play the content with it's rewards as they stand I have seen countless complaints about them so they need to be brought up. The content has no unique rewards from normal outside of a title for 1 and 50 clears. It's nice that the Duck-billed Porter Whistle drops more often in EX but it's kinda sad that there is nothing else. Additionally, please make Ex drop tomestones at the very least. Normal mode drops tomestones, silver obols, and phantom job exp while EX drops none of those.

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