| Hi, I am a professional video game concept artist. This is my original art, lore, and gameplay pitch for a functioning, playable Necromancer job class. With a phantom version of this on the horizon in Occult Crescent next patch, I felt now would be the best time to illustrate my personal idea. Please enjoy, and check out my ArtStation! Feel free to join the discussion if you think this would be fun to see in FFXIV. You rise from the forlorn Gelmorran ruins. The shifting floors of that desolate labyrinthine dungeon has claimed countless adventurers before you; but surely no longer, you try to assure yourself. An oppressive miasma permeates those depths, clinging tightly to the aether of the living, binding the fallen to the material plane. So potent is this stagnation that the the dead themselves keep it, a necropolis known as the Palace Of The Dead. Many had entered before you, searching for plunder, loved ones, or seeking to unravel the reason that the aether there remains so stubbornly still. Today is the day you shine a light on that mystery, for you have slain the Necromancer known as Nybeth Obdilord and his terrifying Ashkin. Upon your triumphant escape, you notice an optional title available for yourself, <Necromancer>.... Strange, you ponder... As you set your sack of treasures upon on the Wood Wailer attendants' desk at Quarrymill for appraisal, something is unsettling… not the typical old garment, or odd fragment of materia, but an envelope sealed with red wax adorned with the stark imprint of a skull. "It isn't cursed if that worries you," the appraiser remarks, sliding it back across the wood. "It appears to just be an unopened letter. I’ll leave it for you." You break the seal. The script within is delicate but penned by a visibly trembling hand. The phrasing mirrors the texts you've uncovered within the ruins of another civilization that stood upon these grounds; Amdapor. Yet somehow, It’s addressed directly to you despite its weathered, nearly ancient appearance. Dear ______, It has come to our attention that you have devoted yourself to weathering the ruins of this once-fair city, ensuring that those who have overstayed their time in this world have met the blades' edge. You, with abundant reservoirs of aether, have shown willingness to risk ones' own soul, to purify the magical plague of stagnancy. We are the secretive branch of conjurers' that has stood in shadows since the calamity of the 5th astral Era, those who toll the dead, the final end for those spirits argue that there is none. We beckon you, nobile warrior, to see that our voices align with your actions in this new world. If you are to accept our plea, seek us out within the palace depths once more. Descend, once more so that all who remain stagnant here may finally pass on. Draw upon our aether; make our final vow worthy of your cause. Tucked deep inside the envelope, your fingers brush against a cold object. You slide it out into your palm. Blood-red in hue, a gem inscribed with the jagged visage of a spiked skull. As you grip the soul stone, a faint echo rings in your mind: "Our chants align with your actions, lead us back to the surface, shepherd our passage to the aetherial sea... Necromancer." Here is my portfolio link https://www.artstation.com/artwork/qJ48BL Feel free to share my artwork and give credit. Feel free to write your own lore gameplay write-ups showcasing that artwork, if you feel like it illustrates a solid visual to accompany your writing. I ask that you please be decent and not upload it to an ai or steal it. submitted by /u/Sad_Atmosphere_1856 [link] [comments] |
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