Dawntrail has really upped the vfx, and while it is a very beautiful game and I've always loved the visuals, it finally got to a point in the Windurst raid where I felt I could not continue playing to my best ability due to the screen effects and visuals. I first noticed motion sickness during the Sphene trial at the end of 7.0 where the floor tuns black with a green grid showing where the aoe will hit, but the alliance raid has taken it to a new level with the vfx throughout the raid and the clear floor + planet below during the second to last boss fight. I would also say the final boss was really tough on my eyes but they were already to the point of heavy strain that I didn't really know what was going on in the final fight. Safe to say I won't be playing this raid more than the one time to clear.
I've seen posts on socials warning about vfx and eye strain issues throughout Dawntrail, but this is the first time I felt affected by it to this degree. I already have limited and no battle effects for my party and others, but this does nothing for enemies.
If I've somehow missed a setting in game to lower enemy vfx I'd be happy to learn where it is. If it doesn't exist, a limited battle effects setting for enemies would be great to have added to the game.
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I've seen posts on socials warning about vfx and eye strain issues throughout Dawntrail, but this is the first time I felt affected by it to this degree. I already have limited and no battle effects for my party and others, but this does nothing for enemies.
If I've somehow missed a setting in game to lower enemy vfx I'd be happy to learn where it is. If it doesn't exist, a limited battle effects setting for enemies would be great to have added to the game.
Continue reading...