Extremely low deadzone causing stick drift on new controller

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Hi, as the title says. I have tried every solution online including making 2 virtual controllers with added 3% deadzones (still insanely low but enough so that my stick doesn't drift) but the game overrides it to raw input every time I launch it. I think it's raw input cause it's so low, it's less than 2% anyway which is totally ridiculous.

In game there are 2 settings for stick sensitivty. The movement stick sensitivity setting adds a deadzone the higher the slider goes, while the camera sensitivity setting does not. (having a high sensitivity leading to drift is not the problem I am having, my sensitivity is at a low 20 BECAUSE of the drifting) I actually think this is a bug because it's meant to be the other way around. For reference, my 5 month old controller's right stick is sitting at 2% off axis and it's drifting. Majority of games have a default deadzone of 7-10%... over 5% at least for all of them with controller support.

I have never in the 12 years I've had a computer run into a problem where there is simply nothing I can do on my end after trying over the course of hours to remedy it. Buying a new controller will fix it for a few months and then the stick drift will be back again so ultimately it will fix nothing. The deadzone is simply unrealistically low there is no way this is intended by the developers.

I've put over 1000 hours in this game since 2015 I know from the quality of the game and the sheer amount of freedom you have customising your experience that it is NOT meant to be this way. The camera and movement settings are the wrong way around. The deadzone that is added to movement must have been meant for the camera setting.

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