DPS Buttons - Pretty much the same with few changes however dps rotation is completely different then white mages however arcana damage makes up for dps lose by massive amount
Malefic (still has a casttime) but reduced single target damage (whm still does more single target dps then you but to be expected cause more to your job then just dps and healing)
Combust (Gains 1.5 catstime deals more damage)
Lightspeed (now has 3 charges) with 30 second cooldown watch also turns any sell used by it into ogcd. allowing ability to weave between damage and card play
Gravity 1.5 cast time 2 button combo
- Card Draw Changes - you can do this every 30 seconds
Astral Draw + Minor Arcana (become one ability) there always a chance for you play muiti arcanas every time you draw
Everytime you astral draw you have 50% chance that your normal draw become an arcana
Cards have been reduces 3 cards ( damage buffing cards been removed with 2 min meta) but you can additional arcanas make up for 3 cards lost
1 Card - Ewer Heal + Heal over time aoe
2 card - Arrow Heal - Increase the amount target is healed aoe
3 card - Spire - Heal + sheild aoe
-- Healing Changes -
Benedic = Becomes Aspected Benedic everytime you play a normal card
Benedic = Becomes Essense Diginity when you play an arcana
Helos = becomes Aspected Helos when you play a normal card
Helos = becomes Celestial Opposition or Celestrial Intersect depending on arcana you play.
aspected spells do not have cast times nor trigger global cooldown if you play a card do not need to heal this form a charge instead so play muiti cards or arcane it become essense or aspect benedic 1-2 charges
--- New Arcanas
Ace of Crowns - Reduces damage taken by self or target party member by 10%.
Duration: 8s
Additional Effect: Restores HP at the end of the effect's duration
Cure Potency: 500
Joker of Crowns - Deals unaspected damage to target and all enemies nearby it with a potency of 860 for the first enemy and 50% less for all remaining enemies.
last arcana has been desided what name is but it basically earthly star
Neutral Sect + Horoscope are merged - Neutral Sect will transform Benedic and and Helos into
Horoscope Benedic and Horoscope Helos
Gravity also transform into mircocosmos while under this effect
your raise spell is staying you know it is so this pretty much ast in evercold
In evercold ast evolved focus more on card play and rng rather then actual healing like whm does
over all my opinion think they doing great job with ast rework. you are allowed to use abilities normally locked behind long boring cooldown more then once even thou have more engaging gameplay still wont do as much damage as holy sanctury gonna do. max charges but. your dps is way more constant isnt locked behind the need to heal
Continue reading...
Malefic (still has a casttime) but reduced single target damage (whm still does more single target dps then you but to be expected cause more to your job then just dps and healing)
Combust (Gains 1.5 catstime deals more damage)
Lightspeed (now has 3 charges) with 30 second cooldown watch also turns any sell used by it into ogcd. allowing ability to weave between damage and card play
Gravity 1.5 cast time 2 button combo
- Card Draw Changes - you can do this every 30 seconds
Astral Draw + Minor Arcana (become one ability) there always a chance for you play muiti arcanas every time you draw
Everytime you astral draw you have 50% chance that your normal draw become an arcana
Cards have been reduces 3 cards ( damage buffing cards been removed with 2 min meta) but you can additional arcanas make up for 3 cards lost
1 Card - Ewer Heal + Heal over time aoe
2 card - Arrow Heal - Increase the amount target is healed aoe
3 card - Spire - Heal + sheild aoe
-- Healing Changes -
Benedic = Becomes Aspected Benedic everytime you play a normal card
Benedic = Becomes Essense Diginity when you play an arcana
Helos = becomes Aspected Helos when you play a normal card
Helos = becomes Celestial Opposition or Celestrial Intersect depending on arcana you play.
aspected spells do not have cast times nor trigger global cooldown if you play a card do not need to heal this form a charge instead so play muiti cards or arcane it become essense or aspect benedic 1-2 charges
--- New Arcanas
Ace of Crowns - Reduces damage taken by self or target party member by 10%.
Duration: 8s
Additional Effect: Restores HP at the end of the effect's duration
Cure Potency: 500
Joker of Crowns - Deals unaspected damage to target and all enemies nearby it with a potency of 860 for the first enemy and 50% less for all remaining enemies.
last arcana has been desided what name is but it basically earthly star
Neutral Sect + Horoscope are merged - Neutral Sect will transform Benedic and and Helos into
Horoscope Benedic and Horoscope Helos
Gravity also transform into mircocosmos while under this effect
your raise spell is staying you know it is so this pretty much ast in evercold
In evercold ast evolved focus more on card play and rng rather then actual healing like whm does
over all my opinion think they doing great job with ast rework. you are allowed to use abilities normally locked behind long boring cooldown more then once even thou have more engaging gameplay still wont do as much damage as holy sanctury gonna do. max charges but. your dps is way more constant isnt locked behind the need to heal
Continue reading...