Having a complete main rotation by level 50 sounds awesome for daily roulettes and will definitely help new players get into the rhythm of combat much earlier.
World of Warcraft tried a similar approach years ago, and it ended up making leveling feel completely flat because you went dozens of levels without getting anything meaningful (a mistake they eventually fixed with the new talents). If our core kit is already set at level 50, that leaves 60 levels with very small incremental changes or plain passive traits. This will only get worse as the cap increases.
Given how often we sync down and replay old content in FFXIV, I understand why they want low levels to feel better. And if I had to choose between boring roulettes and 60 levels of unrewarding progression, I'd pick boring levels and full roulette kit.
Hopefully, the dev team has a clever solution so leveling past 50 still feels impactful. How are you all hoping they handle trait and skill distribution?
edit: typo
submitted by /u/Intelligent_Leek_285
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World of Warcraft tried a similar approach years ago, and it ended up making leveling feel completely flat because you went dozens of levels without getting anything meaningful (a mistake they eventually fixed with the new talents). If our core kit is already set at level 50, that leaves 60 levels with very small incremental changes or plain passive traits. This will only get worse as the cap increases.
Given how often we sync down and replay old content in FFXIV, I understand why they want low levels to feel better. And if I had to choose between boring roulettes and 60 levels of unrewarding progression, I'd pick boring levels and full roulette kit.
Hopefully, the dev team has a clever solution so leveling past 50 still feels impactful. How are you all hoping they handle trait and skill distribution?
edit: typo
submitted by /u/Intelligent_Leek_285
[link] [comments]
Continue reading...