Reworking Limitbreaks
Limit break system one of the oldiest untouched systems. long overdue for a polish. cause be perfectly honest some cases you do more "Damage per Sec" then you do popping a level 1 limit break on the boss
Im on the side of letting everyone have own individual limit breaks even if means toning them down they can use in battle. this would improve over all class idenity . this be wonderful now i can have use my black mage limit break large pack of mobs anytime i wish without ruining someone else limit break in process
4 Man Dungeons - Get Harder
Dungeons All levels now become 5 man dungeon. instead 4 all monsters have hp and stats adjusted cause of this change.
New Boss Mechanics are added to the game - that keep the dps on there toes
1 Mechanics where if the dps does not stop dpsing and pull a lever whole team become over-run with trash mobs
2 Mechanics - if do not use leg sweep. sleep or head glaze on some boss mechanics whole party will wipe. or someone will die
Addle/Feint
Both of them now have 2 charges and is aoe with 60 second cooldown timer. cause normally monsters now have the ability to tank buster the tank these abilties made to be stronger then they are now to be able to counter the amount of damage these trash monsters gonna do
Sleep Changes
Damaging a Slept target has a small chance of waking them up instead of it will wake them up
Normal Monsters now do different things
they will now focus a random player deal immediant damage this probably lower your total hp to 40% this encourage good game play by having melee dps use bloodbath and range second wind more often. whatever defensive you have ready at the time.
Healers need be ready to esuna any given moment giving more uses to skills dont really see uses.
Surecast
Spells now have any higher chance being interrupted when hit . so black mages have more use for surec[ast then to just block knockback
Monster Mechanics Change
New mechanics you do not want get hit will cause if stand in orange circles and get hit by monsters ability 1 of 4 things will happen
1. Pacifaction - no longer ability to use ogcds or weapon skills for 90 seconds or until healers esuna
2 Cripple - you are slowed and your damage is reduced by 90 seconds until healer removes it from you (esuna)
3. Charmed - you turn on your allies start attacking them doing your full damage (healer esunsa pls
4. Doom- after 12 seconds if your healer does not esuna. you die
all these lovely evil status effects come from normal monsters. we not talked about what the bosses gonna do yet
you can completely avoid this by simply moving out the way.
this hard stuff adding 4-5 content is because players need to be challanged how are they ever gonna be able to improve or be ready for raiding and dungeon content is so basic. and dumb
Bosses
Every Boss in the game has 1-2 instant kill mechanics that can be easily avoided or stopped using one of your role skills regradless of your role.
all have to do is say "no" cast sleep. head grace and leg sweep.
Idea is make 4 man content harder so when players actually start to raid they already learned some of basic mechanics they need when they start raiding
Continue reading...
Limit break system one of the oldiest untouched systems. long overdue for a polish. cause be perfectly honest some cases you do more "Damage per Sec" then you do popping a level 1 limit break on the boss
Im on the side of letting everyone have own individual limit breaks even if means toning them down they can use in battle. this would improve over all class idenity . this be wonderful now i can have use my black mage limit break large pack of mobs anytime i wish without ruining someone else limit break in process
4 Man Dungeons - Get Harder
Dungeons All levels now become 5 man dungeon. instead 4 all monsters have hp and stats adjusted cause of this change.
New Boss Mechanics are added to the game - that keep the dps on there toes
1 Mechanics where if the dps does not stop dpsing and pull a lever whole team become over-run with trash mobs
2 Mechanics - if do not use leg sweep. sleep or head glaze on some boss mechanics whole party will wipe. or someone will die
Addle/Feint
Both of them now have 2 charges and is aoe with 60 second cooldown timer. cause normally monsters now have the ability to tank buster the tank these abilties made to be stronger then they are now to be able to counter the amount of damage these trash monsters gonna do
Sleep Changes
Damaging a Slept target has a small chance of waking them up instead of it will wake them up
Normal Monsters now do different things
they will now focus a random player deal immediant damage this probably lower your total hp to 40% this encourage good game play by having melee dps use bloodbath and range second wind more often. whatever defensive you have ready at the time.
Healers need be ready to esuna any given moment giving more uses to skills dont really see uses.
Surecast
Spells now have any higher chance being interrupted when hit . so black mages have more use for surec[ast then to just block knockback
Monster Mechanics Change
New mechanics you do not want get hit will cause if stand in orange circles and get hit by monsters ability 1 of 4 things will happen
1. Pacifaction - no longer ability to use ogcds or weapon skills for 90 seconds or until healers esuna
2 Cripple - you are slowed and your damage is reduced by 90 seconds until healer removes it from you (esuna)
3. Charmed - you turn on your allies start attacking them doing your full damage (healer esunsa pls
4. Doom- after 12 seconds if your healer does not esuna. you die
all these lovely evil status effects come from normal monsters. we not talked about what the bosses gonna do yet
you can completely avoid this by simply moving out the way.
this hard stuff adding 4-5 content is because players need to be challanged how are they ever gonna be able to improve or be ready for raiding and dungeon content is so basic. and dumb
Bosses
Every Boss in the game has 1-2 instant kill mechanics that can be easily avoided or stopped using one of your role skills regradless of your role.
all have to do is say "no" cast sleep. head grace and leg sweep.
Idea is make 4 man content harder so when players actually start to raid they already learned some of basic mechanics they need when they start raiding
Continue reading...