Dots (Damage over time) effects how to make them better

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Dots
Problem with dots is how they function - lets say we put a dot that has 30 second timer with a static damage potency of 85. player has to wait at least full duration of said dot to actually get full damage.

this how its always been no matter what mmorpg you played same formula if cast it again duration is reset and you lose damage.

this is where the design flaw is this the mistake all mmorpgs are making when designing dots. they become boring after while. or often forgotten part of rotation


My Solution

I know this maybe hard to baliance but here me out. this suggestion fixes the solution and keeps damage over time effects in the game.

This not the suggestion at whole but run down what talkin about

New Dot
Damage Potency 120
Additional Effect: Stackable Dot 7 potency and additional 10 potency to the base damage of this spell
Casttime 1.5
GBC 1.5

what does this mean persay

If i was cast "New Dot" again you notice new dot will have 1 in its icon. meaning it has one stack

now damage of the spell is

Stronger New Dot
Damage potency 130
Damage potency damage over time effect 14
Casttime 1.5
GBC 1.5

this not spell suggestion the method behind the new damage over time effect.

keep casting same damage over time spell that dot gets stronger. okey thats just one button that also be boring cause just had cast same spell total of 14 times get this result of damage


lets add to it lets say you have a max stacks of 15-18 stacks on "New Dot" this mean that spell now is actually doing around

300 potency per cast with a 84-100 potency per second. but its duration is almost at end. yes casting same spell will not reset duration instead it makes dps on the dot stronger.

let say we make new abiuity combos with this ability that you only have access when you reach 10 or so stacks

however we not finished. let say you had other abilities that work around this concept. or abilities only use if had this many stacks. or abilities work with this ability like another dot. grows stronger everytime new dot does damage

now we have 2 dots that at both around 30-45 second function completely different

thing is what trying say here. is dots can be made be fun if willing break down damage over time effects to very fundamentals

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