Let's cut to the chase, Long story short.
Getting disconnected in a deep dungeon on floors 91-100 is extremely frustrating.
Playing on Materia should not be a requirement to play the game when you are from a NA DC. If server stability is out of question, what other protections can we as players have for solo deep dungeons?
Some ideas I had were:
Keeping the instance open for 10 minutes: This allows players who are get disconnected on lower floor a chance to come back and continue the run, unless they die.
Would have no effect on higher floors as the timer would keep going/they'd die to a boss mechanic.
Allowing continues with 1 KO:
This allows players who disconnect the ability to reconnect at a later time and give it another go. Potentially exploitable but in reality allowing this wouldn't let anyone who isn't ready to clear a chance to clear.
If Possible, Allowing the server to detect massive drops and reset the save file.
I heard the server will do this if the server itself fails. If the same could be done when detecting massive player disconnections it would solve the problem almost entirely.
The argument is that it would make solo titles too easy to obtain, but I just don't see that being the case.
Losing hours upon hours of progress through no fault of your own is not an enjoyable gameplay mechanic, and with as often as it is happening to the NA DC in particular. We need some sort of counter balance.
Continue reading...
Getting disconnected in a deep dungeon on floors 91-100 is extremely frustrating.
Playing on Materia should not be a requirement to play the game when you are from a NA DC. If server stability is out of question, what other protections can we as players have for solo deep dungeons?
Some ideas I had were:
Keeping the instance open for 10 minutes: This allows players who are get disconnected on lower floor a chance to come back and continue the run, unless they die.
Would have no effect on higher floors as the timer would keep going/they'd die to a boss mechanic.
Allowing continues with 1 KO:
This allows players who disconnect the ability to reconnect at a later time and give it another go. Potentially exploitable but in reality allowing this wouldn't let anyone who isn't ready to clear a chance to clear.
If Possible, Allowing the server to detect massive drops and reset the save file.
I heard the server will do this if the server itself fails. If the same could be done when detecting massive player disconnections it would solve the problem almost entirely.
The argument is that it would make solo titles too easy to obtain, but I just don't see that being the case.
Losing hours upon hours of progress through no fault of your own is not an enjoyable gameplay mechanic, and with as often as it is happening to the NA DC in particular. We need some sort of counter balance.
Continue reading...