Crucible of the Unbroken is not fun and shows DT's problem with visual clarity.

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I know this is a personal opinion but I genuinely hate this piece of content so much.

Why is there RNG on the drops? Why do I need to look at all the beasts I have selected, memorize which one does what, memorize which horn I have it bound at, while at the same time dealing with mechanics that have no visual clarity whatsoever.

This is an issue that's been present in a lot of DT and naturally, as Mr. Ozma worked on this, its super fast paced and not reading the tell fast enough gets you hit. I just fought a boss that had like... 10 red orbs floating around him, I had NO idea where to look away from first and it killed the run, I don't mind dying, what I do mind, is that I got out of there and I have zero clue how to resolve the mechanic still. It's not fun to me to go in over and over and waste my time to get back to that boss and try to understand it just to keep wiping and still not understand it.

I would understand if these harder bosses show up in the ranked mode at the very least, but this is just the third set, I just want to finish the story. So either I spam crucible 2 to over-level my beasts, speaking of one whole run brought my beasts from level 7 to level 8... nice grind btw.

Personally I'm losing faith in the developers at this point.

BLU can do raids as an optional thing, anyone else who wants to play BLU solo can do the carnival and do achievements or fates or challenge themselves in the carnival fights with proper clarity on mechanics. You die? Oh well, reque, instantly back at the boss.

But Crucible? This is once again catered to the same crowd who love nothing but fast DDR paced fights. I'm just tired.

I know some of you will come in "Skill issue, play another game." I do savage fights. I know how to play the game. This is simply not fun.

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