There is a large conversation about Job Identity right now, but two roles are being completely ignored in this discussion: Disciples of the Hand (Crafters) and Disciples of the Land (Gatherers). As it stands, all the crafters and all the gatherers are entirely reskins of one another with no purpose to their seperation apart from making the leveling and gearing process grindier. (Apart from Fisher, Fisher gets to be special.)
This needs to be fixed. Crafters and Gatherers should be allowed to be different from each other. Give them entirely unique abilities and even job gauges, and while we're at it, maybe re-introduce cross-class actions for Disciples of the Hand and Land specifically. In addition, the specialty system needs to be gutted and replaced with something far better: proper DoH/DoL Jobs with unique job stones.
And why have no new Crafters or Gatherers been added since the game's inception? Give us new ones, like a Rancher Disciple of the Land that can harvest from and raise creatures, or an Engineer crafter!
I want crafting and gathering to feel fun again, and hopefully changes like this can do that!
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This needs to be fixed. Crafters and Gatherers should be allowed to be different from each other. Give them entirely unique abilities and even job gauges, and while we're at it, maybe re-introduce cross-class actions for Disciples of the Hand and Land specifically. In addition, the specialty system needs to be gutted and replaced with something far better: proper DoH/DoL Jobs with unique job stones.
And why have no new Crafters or Gatherers been added since the game's inception? Give us new ones, like a Rancher Disciple of the Land that can harvest from and raise creatures, or an Engineer crafter!
I want crafting and gathering to feel fun again, and hopefully changes like this can do that!
Continue reading...