I was grouping in Labyrinth of the Ancients and I was thinking back to 2.x boss mechanics that are almost never seen anymore due to reworking alliance raids to 1 tanks, or just made trivial by max iLevel alliance raids ending fights too fast.
I remember a few from the Level 50 raids, but was wondering if there was others I wasn't aware about or forgot:
Those are the big ones I can think of at the moment.
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I remember a few from the Level 50 raids, but was wondering if there was others I wasn't aware about or forgot:
- Bone Dragon -- Skeletons touching the dragon sometimes wiped raids from the AoE
- Atomos - If folks took too long to kill the mini bosses, Iron Giants come out and wipe the raid.
- Thanatos -- If the pots die, the boss can't be attacked
- Allagan Bomb -- If enough Allagan Napalms reach it, it will explode and wipe the raid.
- King Behemoth - Offtanks used to push the buttons next to the energy towers to reduce the aoe damage.
- Scylla - Lightning balls sometimes wiped raids if not sent to a pillar
- Glasya Lablos - There was an intermission phase that required killing spanner rooks in the outer ring of the arena.
Those are the big ones I can think of at the moment.
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