Boss mechanics that are (almost) never seen anymore

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I was grouping in Labyrinth of the Ancients and I was thinking back to 2.x boss mechanics that are almost never seen anymore due to reworking alliance raids to 1 tanks, or just made trivial by max iLevel alliance raids ending fights too fast.

I remember a few from the Level 50 raids, but was wondering if there was others I wasn't aware about or forgot:

  • Bone Dragon -- Skeletons touching the dragon sometimes wiped raids from the AoE
  • Atomos - If folks took too long to kill the mini bosses, Iron Giants come out and wipe the raid.
  • Thanatos -- If the pots die, the boss can't be attacked
  • Allagan Bomb -- If enough Allagan Napalms reach it, it will explode and wipe the raid.
  • King Behemoth - Offtanks used to push the buttons next to the energy towers to reduce the aoe damage.
  • Scylla - Lightning balls sometimes wiped raids if not sent to a pillar
  • Glasya Lablos - There was an intermission phase that required killing spanner rooks in the outer ring of the arena.

Those are the big ones I can think of at the moment.

submitted by /u/bpfinsa
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