Dungeons and Raid Baliance
Become one and the same. you not have abilities in your kit that excel in one and is completely unused in the other
Esuna back in full force
Trash Monsters/Boss monsters will now target random team member take 60% of there health place a deadly status effect on said member. this is encourage healers to use esuna and or that member will die. issuing the importance of cleansing and dispelling
Surecast
Improving the use of surecast. if the healer is hit while casting a heal it will get interrupted. most likely the tank will die. or person your healing will. but in exchange of this surecast now has additional charge along side swiftcast. but for healers only
Raise Raise is very powerful tool. we have we can easily battle-raise anyone battle-feild also i feel its not punishing enough. specially if you have raise same person muiti-times think the res-sickness penetly should increase after raising same person muiti times.
OGCD vs GCD Healing First and foremost healers have gotten way too many OGCD heals that left unchecked. this meant that they didnt truely need to heal anyone and focus'd more on there dps rotation rather then actually healing kit
however if healer choice to heal they lose dps. thing is this game relays to heavily on healers to dps. hence massive change or shift needs to happen
all dungeons in the game are now 5 man content. all stats and monsters will be made to address power increase groups will now consist of 1 main tank 1 off tank 2 dps and 1 healer
and to prevent duty finder from having long queues we try make all data centers be able to queue with each some way or form
16 button limit
if are healer jobs gonna be limited to 16 buttons then all 16 buttons need be used regularly on all forms of content not just raiding or 4 man dungeons abilities should be balianced around this fact if it used it can be used everywhere not specific content
Continue reading...
Become one and the same. you not have abilities in your kit that excel in one and is completely unused in the other
Esuna back in full force
Trash Monsters/Boss monsters will now target random team member take 60% of there health place a deadly status effect on said member. this is encourage healers to use esuna and or that member will die. issuing the importance of cleansing and dispelling
Surecast
Improving the use of surecast. if the healer is hit while casting a heal it will get interrupted. most likely the tank will die. or person your healing will. but in exchange of this surecast now has additional charge along side swiftcast. but for healers only
Raise Raise is very powerful tool. we have we can easily battle-raise anyone battle-feild also i feel its not punishing enough. specially if you have raise same person muiti-times think the res-sickness penetly should increase after raising same person muiti times.
OGCD vs GCD Healing First and foremost healers have gotten way too many OGCD heals that left unchecked. this meant that they didnt truely need to heal anyone and focus'd more on there dps rotation rather then actually healing kit
however if healer choice to heal they lose dps. thing is this game relays to heavily on healers to dps. hence massive change or shift needs to happen
all dungeons in the game are now 5 man content. all stats and monsters will be made to address power increase groups will now consist of 1 main tank 1 off tank 2 dps and 1 healer
and to prevent duty finder from having long queues we try make all data centers be able to queue with each some way or form
16 button limit
if are healer jobs gonna be limited to 16 buttons then all 16 buttons need be used regularly on all forms of content not just raiding or 4 man dungeons abilities should be balianced around this fact if it used it can be used everywhere not specific content
Continue reading...