Architecture that doesn't fit

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This is not a complaint, but isn't it a pity that the inside architecture of some buildings just doesn't match the exterior at all?

Take the Baldesion Annex for example - that building is pretty small from the outside, yet it's supposed to house the huge entrance area (which actually matches the exterior for obvious reasons), the main hall (that doesn't fit into the building at all - the door that leads into it is next to the exterior wall, yet the room itself stretches quite a bit to each side of it; and the windows on the inside don't match any configuration on the outside either), plus several rooms for people to sleep in plus a hallway (can be seen in cutscenes) leading to them.

So unless all the windows we see on the inside are fake and the complex has several subterranean floors, there's no way this works out.

It's a minor detail and doesn't affect anything - but I would still love for these things to actually make sense. Anyone else? haha

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