Another Summoner suggestions and feedback

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TLDR:
> Make summoner actually cast more and think more carefully through burst:
Summon Bahamut // Solar Bahamut changes:

- 1.5s GCD Cast time, 2.5 Recast

> Change the feel between the big summons
Summon Phoenix changes:

- Instant GCD followed by oGCD
- Turn Brand of Purgatory into a oGCD proc to be weaved after Fountain of Fire

> More casts and more thoughtful choices during the egi summon-phases having all three ranges of speed (Garuda Fast - Titan Mid - Ifrit Slow)
Summon Titan changes:
- 1.5 GCD Cast time, 2.5 Recast

Energy Drain:
- Increase the amount of Ruin IV (1 to 4 for example)

Context:
Soo back when Endwalker dropped I was excited to try the new changes and one the first jobs that I tried on a dummy after Monk was Summoner due the big rework, at first as person that is terrible at handling changes, I didn’t really liked and found it a bit disappointing how the new summoner played out at lv80 but as it progressed to lv90 it got ok, enjoyable. The biggest strength for me personally was that my boyfriend really liked the new Summoner and him being happy also made me happy! The ease of use favored me when I needed to help friends in party finder while being off-role while being fun, the job seemed to have a solid core for future changes which while the current state wasn’t my favorite, and I didn’t really had intricacies for execution that I look for in job to make it a main job, like it was my intention when I started playing in Shadowbringer. (I main Monk for melee DPS, and wanted to have Summoner as caster, Scholar as healer and Paladin/Dark Knight as Tank)

As the time passed we reached to Dawntrail, to my disappointment, despite being a person that generally hate changes, Summoner didn’t change at all! While Solar Bahamut looks pretty cool, it doesn’t really change or add anything on how you play the job, and the core foundation of Endwalker Summoner remained, with change to Swiftcast down 40sec at 7.0 some quality of life added to Ifrit on 7.1, making the job that already had tons of mobility even more mobile and flexible was a bit sad compared for how intricate and interesting Pictomancer is designed, while it’s cool that we got a amazing new job I feel sad, because I wanted more for summoner. I feel like a lot people would be happy with more summons, pretty sure tons of people already voiced that, and I would like that too, but I came here mostly to post some suggestion for changes on what we have now and what I personally think that would be more interesting to play while maintaining the ease of use of the job while addressing some of the issues.

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