Archain
Kitteh Paws
Ashmus - Tunnel Worm used as target
Thunder IV used as testing spell
Naked Casting Baseline
872 - Magic ATT +0
872 - Magic ATT +0
872 - Magic ATT +0
Moldavite Casting for +5 Magic ATT Reference
905 - Moldavite (Magic ATT +5)
905 - Moldavite (Magic ATT +5)
Roll Results
01 - 905 (Magic ATT +5)
01 + (Moldavite +5) 938
02 - 905 (Magic ATT +5)
02 + (Moldavite +5) 938
03 - 912 (Magic ATT +6)
03 + (Moldavite +5) 945
04 - 912, 912 (Magic ATT +6)
04 + (Moldavite +5) Untested
05 - 945, 945 (Magic ATT +11)
05 + (Moldavite +5) 978
06 - 918, 918 (Magic ATT +7)
06 + (Moldavite +5) 951
07 - 918 (Magic ATT +7)
07 + (Moldavite +5) 951
08 - 918 (Magic ATT +7)
08 + (Moldavite +5) 951
09 - 898 (Magic ATT +4)
09 + (Moldavite +5) 932
10 - 925 (Magic ATT +8)
10 + (Moldavite +5) 958
11 - 958 (Magic ATT +13)
11 + (Moldavite +5) 991
Magic ATT +1 = 6.6 DMG using naked setup
-----------------------Roll Results Estimate Testing---------------------------------------------------
Ashmus Regular Setup w/o Moldavite (+6 Magic ATT) - 1159
Ashums Regular Setup w/ Moldavite (+11 Magic ATT) - 1201
Ashums Estimated Setup w/ Weskit Magic ATT stripped - 1108.6
Magic ATT +1 = 8.4 DMG using full setup
Test #1
Predicted DMG
(Magic ATT +18)
8 Roll w/ Moldavite = 1259.8?
Actual DMG
1260
Test #2
Predicted DMG
(Magic ATT +13)
8 Roll w/o Moldavite = 1218?
Actual DMG
1218
Thank you Ashmus, for taking the time to help me test these! Using these numbers, we can lock down the Diabolos Magic ATT increase too.
Thunder IV used as testing spell
Naked Casting Baseline
872 - Magic ATT +0
872 - Magic ATT +0
872 - Magic ATT +0
Moldavite Casting for +5 Magic ATT Reference
905 - Moldavite (Magic ATT +5)
905 - Moldavite (Magic ATT +5)
Roll Results
01 - 905 (Magic ATT +5)
01 + (Moldavite +5) 938
02 - 905 (Magic ATT +5)
02 + (Moldavite +5) 938
03 - 912 (Magic ATT +6)
03 + (Moldavite +5) 945
04 - 912, 912 (Magic ATT +6)
04 + (Moldavite +5) Untested
05 - 945, 945 (Magic ATT +11)
05 + (Moldavite +5) 978
06 - 918, 918 (Magic ATT +7)
06 + (Moldavite +5) 951
07 - 918 (Magic ATT +7)
07 + (Moldavite +5) 951
08 - 918 (Magic ATT +7)
08 + (Moldavite +5) 951
09 - 898 (Magic ATT +4)
09 + (Moldavite +5) 932
10 - 925 (Magic ATT +8)
10 + (Moldavite +5) 958
11 - 958 (Magic ATT +13)
11 + (Moldavite +5) 991
Magic ATT +1 = 6.6 DMG using naked setup
-----------------------Roll Results Estimate Testing---------------------------------------------------
Ashmus Regular Setup w/o Moldavite (+6 Magic ATT) - 1159
Ashums Regular Setup w/ Moldavite (+11 Magic ATT) - 1201
Ashums Estimated Setup w/ Weskit Magic ATT stripped - 1108.6
Magic ATT +1 = 8.4 DMG using full setup
Test #1
Predicted DMG
(Magic ATT +18)
8 Roll w/ Moldavite = 1259.8?
Actual DMG
1260
Test #2
Predicted DMG
(Magic ATT +13)
8 Roll w/o Moldavite = 1218?
Actual DMG
1218
Code:
[FONT="Tahoma"]
[B][U]Wizard's Roll - Effect by Roll[/U][/B]
01 = +5 Magic ATT
02 = +5 Magic ATT
03 = +6 Magic ATT
04 = +6 Magic ATT
[COLOR="Blue"]05 = +11 Magic ATT - Lucky #[/COLOR]
06 = +7 Magic ATT
07 = +7 Magic ATT
08 = +7 Magic ATT
[COLOR="Red"]09 = +4 Magic ATT - Unlucky #[/COLOR]
10 = +8 Magic ATT
[COLOR="blue"]11 = +13 Magic ATT - Best Possible[/COLOR][/FONT]
Thank you Ashmus, for taking the time to help me test these! Using these numbers, we can lock down the Diabolos Magic ATT increase too.
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