Wizard's Roll Testing

Archain

Kitteh Paws
Ashmus - Tunnel Worm used as target

Thunder IV used as testing spell



Naked Casting Baseline
872 - Magic ATT +0
872 - Magic ATT +0
872 - Magic ATT +0

Moldavite Casting for +5 Magic ATT Reference
905 - Moldavite (Magic ATT +5)
905 - Moldavite (Magic ATT +5)



Roll Results
01 - 905 (Magic ATT +5)
01 + (Moldavite +5) 938

02 - 905 (Magic ATT +5)
02 + (Moldavite +5) 938

03 - 912 (Magic ATT +6)
03 + (Moldavite +5) 945

04 - 912, 912 (Magic ATT +6)
04 + (Moldavite +5) Untested

05 - 945, 945 (Magic ATT +11)
05 + (Moldavite +5) 978

06 - 918, 918 (Magic ATT +7)
06 + (Moldavite +5) 951

07 - 918 (Magic ATT +7)
07 + (Moldavite +5) 951

08 - 918 (Magic ATT +7)
08 + (Moldavite +5) 951

09 - 898 (Magic ATT +4)
09 + (Moldavite +5) 932

10 - 925 (Magic ATT +8)
10 + (Moldavite +5) 958

11 - 958 (Magic ATT +13)
11 + (Moldavite +5) 991

Magic ATT +1 = 6.6 DMG using naked setup



-----------------------Roll Results Estimate Testing---------------------------------------------------



Ashmus Regular Setup w/o Moldavite (+6 Magic ATT) - 1159
Ashums Regular Setup w/ Moldavite (+11 Magic ATT) - 1201

Ashums Estimated Setup w/ Weskit Magic ATT stripped - 1108.6

Magic ATT +1 = 8.4 DMG using full setup

Test #1
Predicted DMG
(Magic ATT +18)
8 Roll w/ Moldavite = 1259.8?

Actual DMG
1260


Test #2
Predicted DMG
(Magic ATT +13)
8 Roll w/o Moldavite = 1218?

Actual DMG
1218


Code:
[FONT="Tahoma"]
[B][U]Wizard's Roll - Effect by Roll[/U][/B]

01 = +5 Magic ATT
02 = +5 Magic ATT
03 = +6 Magic ATT
04 = +6 Magic ATT
[COLOR="Blue"]05 = +11 Magic ATT - Lucky #[/COLOR]
06 = +7 Magic ATT
07 = +7 Magic ATT
08 = +7 Magic ATT
[COLOR="Red"]09 = +4 Magic ATT - Unlucky #[/COLOR]
10 = +8 Magic ATT
[COLOR="blue"]11 = +13 Magic ATT - Best Possible[/COLOR][/FONT]

Thank you Ashmus, for taking the time to help me test these! Using these numbers, we can lock down the Diabolos Magic ATT increase too.
 
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