We heard the healer role is too demanding, so we buffed healing range again

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We understand that healing is stressful, and that the role is already very demanding and busy, and we want to alleviate the pressure this generates onto healers so that they can focus more on playing through the new exciting encounters we have cooked for you.

Apparently, all the recurring buffs we have added to healing ranges, healing bubbles and other healing effects, have not proved sufficient for healers to feel comfortable enough in their role, and we feel that we need to further increase healing range so that stressful considerations like tactical positioning and thinking don't get in the way of enjoying the game.

In fact, we're still monitoring the situation, and are considering for the next batch of adjustments to the healing role potentially removing all range requirements altogether on healing actions and abilities, so that pressing the button should be enough to ensure that the whole party gets healed, no matter where they stand, and no matter where healers choose to position themselves.

We want to thank our players for the constant feedback they have brought forth so far. :o


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