There is one giant elephant in the room connecting most of my previous posts so far.
Why is square enix allergic to updating content?
And by that I don't mean only new iteration of content that they always promise to bring new stuff into only to discover that absolutely nothing has changed.
No, I mean why don't we have updates to existing content, at all?
There are a few examples where they tried and their answer most of the time is delete the content and remake it. Diadem in heavensward was scrapped and released again as an open zone raid, sort of precursor to exploration zones I would say, even the lockboxes originated there. But people still didn't engage with it enough and they fully scrapped it again and turned the map into a gathering zone.
Astralagos is turned off for years as a pvp map, still saying that it will come back, we all know that it's dead and there are no plans to bring it back...
Pvp is another example of how often they are heavily resistant to change. But I would say pvp is also an example of how good change can revitalize the content. I'm not a pvp player at all, I don't engage with pvp often, but I enjoy it after they completely scrapped pve kits for new pvp ones.
And now they are entering an era where they promise to change and update everything, starting with evolved mode, going in with Chocobo companions.
I am quite happy to see them tackle some of these problems.
But I think we shouldn't stop there. We should finally see the update to deep dungeons we always wanted, and not just to a new deep dungeon, but completely revamp all the previous ones as well.
Bring in new rewards to variant dungeons, including the current ones.
Take the south horn forked tower and rebalance it with a new story mode version and put it into the game.
If square enix wants to create content with no community input, only to then gather feedback, iterate on the content and barely listen to any of the feedback. Then I'm not sure they actually care about having a healthy community.
And normally I am all in for preserving content, except none of this content is what it used to be anyway. New jobs, changes to existing jobs, reworks and rebalances. Even synced content with it's own gear system like palace of the dead plays nothing like it was on release. I would rather see it updated and maintained, then simply left to rot.
And I still don't believe maintaining old content is that big of an undertaking. You could just take labyrinth of the ancient and double the health bar of everything inside and probably make it a lot better for almost no work at all xD
Continue reading...
Why is square enix allergic to updating content?
And by that I don't mean only new iteration of content that they always promise to bring new stuff into only to discover that absolutely nothing has changed.
No, I mean why don't we have updates to existing content, at all?
There are a few examples where they tried and their answer most of the time is delete the content and remake it. Diadem in heavensward was scrapped and released again as an open zone raid, sort of precursor to exploration zones I would say, even the lockboxes originated there. But people still didn't engage with it enough and they fully scrapped it again and turned the map into a gathering zone.
Astralagos is turned off for years as a pvp map, still saying that it will come back, we all know that it's dead and there are no plans to bring it back...
Pvp is another example of how often they are heavily resistant to change. But I would say pvp is also an example of how good change can revitalize the content. I'm not a pvp player at all, I don't engage with pvp often, but I enjoy it after they completely scrapped pve kits for new pvp ones.
And now they are entering an era where they promise to change and update everything, starting with evolved mode, going in with Chocobo companions.
I am quite happy to see them tackle some of these problems.
But I think we shouldn't stop there. We should finally see the update to deep dungeons we always wanted, and not just to a new deep dungeon, but completely revamp all the previous ones as well.
Bring in new rewards to variant dungeons, including the current ones.
Take the south horn forked tower and rebalance it with a new story mode version and put it into the game.
If square enix wants to create content with no community input, only to then gather feedback, iterate on the content and barely listen to any of the feedback. Then I'm not sure they actually care about having a healthy community.
And normally I am all in for preserving content, except none of this content is what it used to be anyway. New jobs, changes to existing jobs, reworks and rebalances. Even synced content with it's own gear system like palace of the dead plays nothing like it was on release. I would rather see it updated and maintained, then simply left to rot.
And I still don't believe maintaining old content is that big of an undertaking. You could just take labyrinth of the ancient and double the health bar of everything inside and probably make it a lot better for almost no work at all xD
Continue reading...