Unreal Trials Being A Little Bit Too Unreal For No Reason?

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So I've just cleared Unreal shiva for the second time for Faux leaves. It was my second clear out of 30+ tries, and comparing the struggle to the rewards made me think that it's a bit unjustified.

Yes I know that the point of "unreal" difficulty is to actually be hardcore. And Shiva delivers the hardcoreness with her tight dps check, a big stress on healers and barely enough room for error (3 deaths are probably gonna end up in enrage).

Maybe I'm wrong and Shiva is super easy. For me personally she herself is easy and all mechs are easy to understand, but the main problem is my lack of static party, and the mercilessness of that trial. PuGs may make mistakes and die, especially with the variety of oneshot attacks. Every clear or reclear party I got in usually wiped 3+ times just because of enrage.

And what you get after it? A chance to play a game, and win 5-100 points. 5 points give you a chance to reclear the trial and play once more.

Unique rewards for points start up from 350 points, which demands you to be lucky 4 times or stick up for a long time, doing the trial weekly.

And even more to that is the fact that those rewards are actually available for Khloe certificates, which makes the unreal dungeon completely useless, unless you just really want to go through hardcore stuff just for the sake of it.

And the last part that I noticed is that currently you cant tick the "duty complete" in PF, which binds you to reclear it with people who may be the first time on it and obviously mess up the fight because of lack of experience.

For me there is just no purpose to do Unreals for now, other than to waste my time and mood. But I'd love to hear others thoughts on that, maybe I'm wrong?

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