"Unlocks" Game changers

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Hello! I want to give Devs and Yoshi P some ideas in something unique and explain the best I can with some examples of my explanation.
I know many gamers want to try raiding or try something new and having some investment in our characters.

I want to see if possible if we can a use of old content and unlocking new abilities that give us game changers.

For example, Palace of the dead. "PoTD" Clearing the deep dungeon we get mounts and a titles, but I want something beyond that. Unlock a new ability to reraise anywhere at any time and have a limit of 2 reraises and a long cool down of 2 or 3 hours to reuse it. That way healers or any caster that can raise don't feel useless.

Another example is Heaven on high deep dungeons unlocking another ability with a large cool down that can reset all cool downs that are long or give us a fully charge 1 LB line and that cool down can be once every 24 hours. Remember guys this is just an "idea"


I have a ton of things I have been holding off and I just want to share my ideas without with the devs and Yoshi P and the gamers. The reason I don's post much because of too many negativities by others who think they know better than you.

I have been a veteran since 1.0 and FF11 Veteran since the PS2 launch. I also experience older MMOs like Ultima Online, Dark age of Camelot, EQ, rune scape and World of Warcraft. But my favorite has always been FF11.

I'm mostly on FF11 forums very rarely here but last time I suggested I was bombarded by negative vibe so I deleted the post and just gave up suggesting.

And before people complain that I want the game easier, no that's not the point, but to bring in hard content.

I'm so down for that but don't cheat if you want harder content, because that defeats the purpose of harder challenging content.


I have a ton to share but for now I'm giving just some of ideas and the best I can explain.

There is another thing I would like for Ultimate weapons having more purpose in newer content, not to just look pretty but unlocking a new Weapon skill a 4th step combo added instead of 3 step combo and has some perks for having it, Same for the mages and healers a new magic ability or cure that has some perks. Maybe some minus Damage taken or more cure potency or DoT and yes you can replace your new weapon skill and spells for other weapon skills and spells you have unlocked by having that ultimate weapon and of course some may help more in different types of raids. It gives us more variety in jobs classes as well.

Well anyways, I hope to share more of my experience with MMO's and suggest more ideas that may interest the gamers to try out endgame content and for me If I had more of that it will encourage me back into raiding again.

I stop raiding on Endwalker since I felt like I was wasting my time with gearing and mounts, titles and glam just don't give me a purpose to raid, it gave me a hollow feeling.

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