I do wonder if it was intended to no longer have gear lose durability when fighting stuff out in the field.
Not that it was a significant money sink given the durability loss was so slow/low, but it feels weird to go to repair after doing a few FATEs or treasure maps (without dungeon procs) and have no durability loss.
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Not that it was a significant money sink given the durability loss was so slow/low, but it feels weird to go to repair after doing a few FATEs or treasure maps (without dungeon procs) and have no durability loss.
Continue reading...