Turns out I was playing Paladin wrong.

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My last post about "weaving" in Clemency and Intervention while running duties (and getting flamed for it in-game) exploded. I understand now that PLD's support skills really are meant to be used sparingly. Its interesting how much you can learn about a game even after logging in hundreds of hours. All my time spent of WAR had me play tank like a DPS all the way through EW.

Once I switched to PLD - being very excited for a hybrid/support tank playstyle - it was lost on me that EVERY tank is meant to be played like a DPS. While playing WAR that just sort of happened automatically.

Playing PLD more aggressively and saving Clemency for more emergency situations is gonna save me a lot of grief - so I appreciate the feedback. Its a little disappointing that what I saw as *helping* the party with heals and mitigation (in exchange for a bit of damage) was so quickly construed by other players in-game as "rude." Feels unintuitive, and rude of *them* when I'm trying to help...on the surface, at least. But now that I've looked at the numbers: I get it. And I've spent enough time raiding on all manner of MMOs to understand the situation.

I'm still gonna toss out a Clemency here and there if the healer is dead or the party is truly sweating bullets. Simply because I like to. Same goes for cover. It plays into the class fantasy really well. There's a balance to strike between helping the party and hurting the boss. Between my agency as a player, and what ways are actually appropriate and helpful to the rest of the party. I simply like tossing out heals as a tank if its really an emergency.

But I'm gonna do it a hell of a lot less now and worry a lot more about smiting bosses with airtight DPS combos.

Rather than responding to every comment in the thread I figured I'd just thank y'all for the feedback.

submitted by /u/CloudsTasteGeometric
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