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Cons:
-People who are not able to or not inclined to attend regularly may be discouraged from coming at all if they do not have the patience to see their LS mates who have higher attendance win before them. (this goes back to what Pit said... everyone will get AF eventually but should we reward those who keep the shell going by attending or those who only come once in a while, and may stop coming at all after getting their drop?)
-Leadership will be required to start an attendance thread so that everyone can track their own attendance easily
You know the rules, and so do iiiiiiiii do iiiiiii do iiiiiiiiiiiiiii
never gonna run around and desert you
So, there is going to be a vote? I guess there must be 10+ people who are not speaking up and voicing their opinion. There is not 1 person in this thread that said we should change, except for you 2 and Nekio. Don't even see the need for a vote when the majority of people who actually care enough to post about this are saying to not change a thing and see how things work out over a few months.
I disagree. We didn't have a points system in DX... we had a minimum attendance requirement that we called a "point system." The reason a point system would never work in DX was because it was an open group... members could accumulate large numbers of points and basically completely shut out new members, killing recruitment. Point systems can ONLY work in a closed group, where it is guaranteed that everyone, no matter how low their attendance, will win their gear eventually.Pitlith said:She was really only repeating what few people said. Everyone wants things to change, but a few said that if a change were to happen, then make it a points system. Imo, points system in a closed environment will not be good. It's why UltimaLS doesn't use one. They really shine in an open LS such as DX. Seeing that this is based off of UltimaLS with some invitees, I am casting my vote for no points system and just keep things the same.
The system in DX was simply to make sure that new people had to attend a certain number of runs before they could start lotting valuable Dynamis gear. It was not a true point system, as evidenced by my 60+ points at the time it disbanded. I was losing lots to people with half my attendance who had won twice as much gear. If DX had allowed you to spend as many points as you wanted, or had tiers going up as high as the point-leader could spend, that would have been a true point system.Pitlith said:Edit: And now you confused me Nekio lol. A points system is exactly what DX was, in the simple fact that you attend a run, you gain a point (or 2), then use said points on whatever items you wish to if you have enough. If it works so nicely in closed shells, I would imagine we would have had better feedback when we talked about it a long time ago in Ultima.
If it was implimented it wouldn't be done for most likely another month.
My mind is not made up on this ... this has by no means been decided
Well, since the only purpose of DX's system was to prevent new people cherry-picking, there'd be no reason to use that system in Amlitu, as you said. Yels has been referring to people with near-perfect attendance griping about getting outlotted by people with minimal attendance, which led me to believe we were considering a true point-bidding/tier system. /shrug We're probably both misinformed lol.Pitlith said:I understand your point. But wouldnt that likely be the same point system we would think about using if we decided to implement one? I just had DX's system in mind once the point system idea was brought up in this thread. I can see why DX had that system, but dont see why Amitlu would, but I guess we will be seeing a vote soon regarding this. Now we just have to see the guidelines to the poll and see how things work from there.
I suppose the main difference of opinion here is whether people should have priority on those few high demand drops if they also come to runs where they stand to gain nothing or whether they should not.